Cycles: Cleanup, whitespace around keywords
This commit is contained in:
@@ -85,7 +85,7 @@ static void mikk_get_texture_coordinate(const SMikkTSpaceContext *context, float
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BL::MeshTextureFace tf = userdata->layer->data[face_num];
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BL::MeshTextureFace tf = userdata->layer->data[face_num];
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float3 tfuv;
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float3 tfuv;
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switch (vert_num) {
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switch(vert_num) {
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case 0:
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case 0:
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tfuv = get_float3(tf.uv1());
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tfuv = get_float3(tf.uv1());
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break;
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break;
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@@ -88,7 +88,7 @@ static float3 get_node_output_vector(BL::Node b_node, const string& name)
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static ShaderSocketType convert_socket_type(BL::NodeSocket b_socket)
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static ShaderSocketType convert_socket_type(BL::NodeSocket b_socket)
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{
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{
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switch (b_socket.type()) {
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switch(b_socket.type()) {
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case BL::NodeSocket::type_VALUE:
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case BL::NodeSocket::type_VALUE:
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return SHADER_SOCKET_FLOAT;
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return SHADER_SOCKET_FLOAT;
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case BL::NodeSocket::type_INT:
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case BL::NodeSocket::type_INT:
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@@ -339,17 +339,16 @@ static ShaderNode *add_node(Scene *scene,
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BL::ShaderNodeBsdfAnisotropic b_aniso_node(b_node);
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BL::ShaderNodeBsdfAnisotropic b_aniso_node(b_node);
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AnisotropicBsdfNode *aniso = new AnisotropicBsdfNode();
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AnisotropicBsdfNode *aniso = new AnisotropicBsdfNode();
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switch (b_aniso_node.distribution())
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switch(b_aniso_node.distribution()) {
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{
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case BL::ShaderNodeBsdfAnisotropic::distribution_BECKMANN:
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case BL::ShaderNodeBsdfAnisotropic::distribution_BECKMANN:
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aniso->distribution = ustring("Beckmann");
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aniso->distribution = ustring("Beckmann");
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break;
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break;
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case BL::ShaderNodeBsdfAnisotropic::distribution_GGX:
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case BL::ShaderNodeBsdfAnisotropic::distribution_GGX:
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aniso->distribution = ustring("GGX");
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aniso->distribution = ustring("GGX");
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break;
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break;
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case BL::ShaderNodeBsdfAnisotropic::distribution_ASHIKHMIN_SHIRLEY:
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case BL::ShaderNodeBsdfAnisotropic::distribution_ASHIKHMIN_SHIRLEY:
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aniso->distribution = ustring("Ashikhmin-Shirley");
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aniso->distribution = ustring("Ashikhmin-Shirley");
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break;
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break;
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}
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}
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node = aniso;
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node = aniso;
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@@ -68,7 +68,7 @@ static void density_particle_system_texture_space(
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float3 particle_size = make_float3(radius, radius, radius);
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float3 particle_size = make_float3(radius, radius, radius);
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for(int i = 0; i < b_particle_system.particles.length(); ++i) {
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for(int i = 0; i < b_particle_system.particles.length(); ++i) {
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BL::Particle particle = b_particle_system.particles[i];
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BL::Particle particle = b_particle_system.particles[i];
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if (particle.alive_state() == BL::Particle::alive_state_ALIVE) {
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if(particle.alive_state() == BL::Particle::alive_state_ALIVE) {
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float3 location = get_float3(particle.location());
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float3 location = get_float3(particle.location());
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location = transform_point(&itfm, location);
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location = transform_point(&itfm, location);
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min = ccl::min(min, location - particle_size);
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min = ccl::min(min, location - particle_size);
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@@ -581,7 +581,7 @@ public:
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ProgramName program_name,
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ProgramName program_name,
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thread_scoped_lock& slot_locker)
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thread_scoped_lock& slot_locker)
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{
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{
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switch (program_name) {
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switch(program_name) {
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case OCL_DEV_BASE_PROGRAM:
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case OCL_DEV_BASE_PROGRAM:
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store_something<cl_program>(platform,
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store_something<cl_program>(platform,
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device,
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device,
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@@ -3690,7 +3690,7 @@ string device_opencl_capabilities(void)
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APPEND_STRING_INFO(clGetDeviceInfo, id, "\t\t\tDevice " name, what)
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APPEND_STRING_INFO(clGetDeviceInfo, id, "\t\t\tDevice " name, what)
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vector<cl_device_id> device_ids;
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vector<cl_device_id> device_ids;
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for (cl_uint platform = 0; platform < num_platforms; ++platform) {
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for(cl_uint platform = 0; platform < num_platforms; ++platform) {
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cl_platform_id platform_id = platform_ids[platform];
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cl_platform_id platform_id = platform_ids[platform];
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result += string_printf("Platform #%u\n", platform);
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result += string_printf("Platform #%u\n", platform);
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@@ -3715,7 +3715,7 @@ string device_opencl_capabilities(void)
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num_devices,
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num_devices,
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&device_ids[0],
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&device_ids[0],
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NULL));
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NULL));
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for (cl_uint device = 0; device < num_devices; ++device) {
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for(cl_uint device = 0; device < num_devices; ++device) {
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cl_device_id device_id = device_ids[device];
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cl_device_id device_id = device_ids[device];
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result += string_printf("\t\tDevice: #%u\n", device);
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result += string_printf("\t\tDevice: #%u\n", device);
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@@ -150,7 +150,7 @@ ccl_device bool is_aa_pass(ShaderEvalType type)
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ccl_device bool is_light_pass(ShaderEvalType type)
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ccl_device bool is_light_pass(ShaderEvalType type)
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{
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{
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switch (type) {
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switch(type) {
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case SHADER_EVAL_AO:
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case SHADER_EVAL_AO:
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case SHADER_EVAL_COMBINED:
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case SHADER_EVAL_COMBINED:
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case SHADER_EVAL_SHADOW:
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case SHADER_EVAL_SHADOW:
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@@ -262,7 +262,7 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, ccl_global uint4 *input,
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sample);
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sample);
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}
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}
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switch (type) {
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switch(type) {
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/* data passes */
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/* data passes */
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case SHADER_EVAL_NORMAL:
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case SHADER_EVAL_NORMAL:
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{
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{
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@@ -144,7 +144,7 @@ template<typename T> struct texture_image {
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iy = wrap_periodic(iy, height);
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iy = wrap_periodic(iy, height);
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break;
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break;
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case EXTENSION_CLIP:
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case EXTENSION_CLIP:
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if (x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
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if(x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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}
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/* Fall through. */
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/* Fall through. */
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@@ -168,7 +168,7 @@ template<typename T> struct texture_image {
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niy = wrap_periodic(iy+1, height);
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niy = wrap_periodic(iy+1, height);
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break;
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break;
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case EXTENSION_CLIP:
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case EXTENSION_CLIP:
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if (x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
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if(x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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}
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/* Fall through. */
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/* Fall through. */
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@@ -208,7 +208,7 @@ template<typename T> struct texture_image {
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nniy = wrap_periodic(iy+2, height);
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nniy = wrap_periodic(iy+2, height);
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break;
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break;
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case EXTENSION_CLIP:
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case EXTENSION_CLIP:
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if (x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
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if(x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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}
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/* Fall through. */
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/* Fall through. */
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@@ -279,8 +279,8 @@ template<typename T> struct texture_image {
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iz = wrap_periodic(iz, depth);
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iz = wrap_periodic(iz, depth);
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break;
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break;
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case EXTENSION_CLIP:
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case EXTENSION_CLIP:
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if (x < 0.0f || y < 0.0f || z < 0.0f ||
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if(x < 0.0f || y < 0.0f || z < 0.0f ||
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x > 1.0f || y > 1.0f || z > 1.0f)
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x > 1.0f || y > 1.0f || z > 1.0f)
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{
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{
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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}
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@@ -310,8 +310,8 @@ template<typename T> struct texture_image {
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niz = wrap_periodic(iz+1, depth);
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niz = wrap_periodic(iz+1, depth);
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break;
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break;
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case EXTENSION_CLIP:
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case EXTENSION_CLIP:
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if (x < 0.0f || y < 0.0f || z < 0.0f ||
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if(x < 0.0f || y < 0.0f || z < 0.0f ||
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x > 1.0f || y > 1.0f || z > 1.0f)
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x > 1.0f || y > 1.0f || z > 1.0f)
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{
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{
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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}
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@@ -367,8 +367,8 @@ template<typename T> struct texture_image {
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nniz = wrap_periodic(iz+2, depth);
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nniz = wrap_periodic(iz+2, depth);
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break;
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break;
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case EXTENSION_CLIP:
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case EXTENSION_CLIP:
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if (x < 0.0f || y < 0.0f || z < 0.0f ||
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if(x < 0.0f || y < 0.0f || z < 0.0f ||
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x > 1.0f || y > 1.0f || z > 1.0f)
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x > 1.0f || y > 1.0f || z > 1.0f)
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{
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{
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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}
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@@ -78,7 +78,7 @@ bool MeshManager::displace(Device *device, DeviceScene *dscene, Scene *scene, Me
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int prim = mesh->tri_offset + i;
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int prim = mesh->tri_offset + i;
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float u, v;
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float u, v;
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switch (j) {
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switch(j) {
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case 0:
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case 0:
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u = 1.0f;
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u = 1.0f;
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v = 0.0f;
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v = 0.0f;
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@@ -184,7 +184,7 @@ static ShaderEnum image_projection_init()
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static const char* get_osl_interpolation_parameter(InterpolationType interpolation)
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static const char* get_osl_interpolation_parameter(InterpolationType interpolation)
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{
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{
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switch (interpolation) {
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switch(interpolation) {
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case INTERPOLATION_CLOSEST:
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case INTERPOLATION_CLOSEST:
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return "closest";
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return "closest";
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case INTERPOLATION_CUBIC:
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case INTERPOLATION_CUBIC:
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@@ -1417,10 +1417,10 @@ void PointDensityTextureNode::compile(SVMCompiler& compiler)
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image_manager = compiler.image_manager;
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image_manager = compiler.image_manager;
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if (use_density || use_color) {
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if(use_density || use_color) {
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if (use_density)
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if(use_density)
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compiler.stack_assign(density_out);
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compiler.stack_assign(density_out);
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if (use_color)
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if(use_color)
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compiler.stack_assign(color_out);
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compiler.stack_assign(color_out);
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if(slot == -1) {
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if(slot == -1) {
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@@ -1470,7 +1470,7 @@ void PointDensityTextureNode::compile(OSLCompiler& compiler)
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image_manager = compiler.image_manager;
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image_manager = compiler.image_manager;
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if (use_density || use_color) {
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if(use_density || use_color) {
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if(slot == -1) {
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if(slot == -1) {
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bool is_float, is_linear;
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bool is_float, is_linear;
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slot = image_manager->add_image(filename, builtin_data,
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slot = image_manager->add_image(filename, builtin_data,
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@@ -1488,7 +1488,7 @@ void PointDensityTextureNode::compile(OSLCompiler& compiler)
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compiler.parameter("mapping", transform_transpose(tfm));
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compiler.parameter("mapping", transform_transpose(tfm));
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compiler.parameter("use_mapping", 1);
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compiler.parameter("use_mapping", 1);
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}
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}
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switch (interpolation) {
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switch(interpolation) {
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case INTERPOLATION_CLOSEST:
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case INTERPOLATION_CLOSEST:
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compiler.parameter("interpolation", "closest");
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compiler.parameter("interpolation", "closest");
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break;
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break;
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@@ -121,7 +121,7 @@ int SVMCompiler::stack_size(ShaderSocketType type)
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{
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{
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int size = 0;
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int size = 0;
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switch (type) {
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switch(type) {
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case SHADER_SOCKET_FLOAT:
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case SHADER_SOCKET_FLOAT:
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case SHADER_SOCKET_INT:
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case SHADER_SOCKET_INT:
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size = 1;
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size = 1;
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@@ -624,7 +624,7 @@ void SVMCompiler::compile_type(Shader *shader, ShaderGraph *graph, ShaderType ty
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ShaderNode *node = graph->output();
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ShaderNode *node = graph->output();
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ShaderInput *clin = NULL;
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ShaderInput *clin = NULL;
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switch (type) {
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switch(type) {
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case SHADER_TYPE_SURFACE:
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case SHADER_TYPE_SURFACE:
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clin = node->input("Surface");
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clin = node->input("Surface");
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break;
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break;
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@@ -654,7 +654,7 @@ void SVMCompiler::compile_type(Shader *shader, ShaderGraph *graph, ShaderType ty
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if(clin->link) {
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if(clin->link) {
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bool generate = false;
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bool generate = false;
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switch (type) {
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switch(type) {
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case SHADER_TYPE_SURFACE: /* generate surface shader */
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case SHADER_TYPE_SURFACE: /* generate surface shader */
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generate = true;
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generate = true;
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shader->has_surface = true;
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shader->has_surface = true;
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@@ -199,7 +199,7 @@ list<Tile>::iterator TileManager::next_background_tile(int device, TileOrder til
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int64_t distx = cordx;
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int64_t distx = cordx;
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int64_t disty = cordy;
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int64_t disty = cordy;
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switch (tile_order) {
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switch(tile_order) {
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case TILE_CENTER:
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case TILE_CENTER:
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distx = centx - (cur_tile.x + (cur_tile.w / 2));
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distx = centx - (cur_tile.x + (cur_tile.w / 2));
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disty = centy - (cur_tile.y + (cur_tile.h / 2));
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disty = centy - (cur_tile.y + (cur_tile.h / 2));
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Block a user