Cycles: Cleanup, whitespace around keywords
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@@ -339,8 +339,7 @@ static ShaderNode *add_node(Scene *scene,
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BL::ShaderNodeBsdfAnisotropic b_aniso_node(b_node);
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AnisotropicBsdfNode *aniso = new AnisotropicBsdfNode();
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switch (b_aniso_node.distribution())
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{
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switch(b_aniso_node.distribution()) {
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case BL::ShaderNodeBsdfAnisotropic::distribution_BECKMANN:
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aniso->distribution = ustring("Beckmann");
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break;
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