Cycles: Remove ccl_fetch and SOA

This commit is contained in:
Mai Lavelle
2017-02-16 06:24:13 -05:00
parent a87766416f
commit 352ee7c3ef
45 changed files with 702 additions and 724 deletions

View File

@@ -25,7 +25,7 @@ ccl_device_noinline void kernel_branched_path_surface_connect_light(KernelGlobal
{
#ifdef __EMISSION__
/* sample illumination from lights to find path contribution */
if(!(ccl_fetch(sd, flag) & SD_BSDF_HAS_EVAL))
if(!(sd->flag & SD_BSDF_HAS_EVAL))
return;
Ray light_ray;
@@ -33,7 +33,7 @@ ccl_device_noinline void kernel_branched_path_surface_connect_light(KernelGlobal
bool is_lamp;
# ifdef __OBJECT_MOTION__
light_ray.time = ccl_fetch(sd, time);
light_ray.time = sd->time;
# endif
if(sample_all_lights) {
@@ -52,7 +52,7 @@ ccl_device_noinline void kernel_branched_path_surface_connect_light(KernelGlobal
float terminate = path_branched_rng_light_termination(kg, &lamp_rng, state, j, num_samples);
LightSample ls;
if(lamp_light_sample(kg, i, light_u, light_v, ccl_fetch(sd, P), &ls)) {
if(lamp_light_sample(kg, i, light_u, light_v, sd->P, &ls)) {
/* The sampling probability returned by lamp_light_sample assumes that all lights were sampled.
* However, this code only samples lamps, so if the scene also had mesh lights, the real probability is twice as high. */
if(kernel_data.integrator.pdf_triangles != 0.0f)
@@ -87,7 +87,7 @@ ccl_device_noinline void kernel_branched_path_surface_connect_light(KernelGlobal
light_t = 0.5f*light_t;
LightSample ls;
if(light_sample(kg, light_t, light_u, light_v, ccl_fetch(sd, time), ccl_fetch(sd, P), state->bounce, &ls)) {
if(light_sample(kg, light_t, light_u, light_v, sd->time, sd->P, state->bounce, &ls)) {
/* Same as above, probability needs to be corrected since the sampling was forced to select a mesh light. */
if(kernel_data.integrator.num_all_lights)
ls.pdf *= 2.0f;
@@ -113,7 +113,7 @@ ccl_device_noinline void kernel_branched_path_surface_connect_light(KernelGlobal
float terminate = path_state_rng_light_termination(kg, rng, state);
LightSample ls;
if(light_sample(kg, light_t, light_u, light_v, ccl_fetch(sd, time), ccl_fetch(sd, P), state->bounce, &ls)) {
if(light_sample(kg, light_t, light_u, light_v, sd->time, sd->P, state->bounce, &ls)) {
/* sample random light */
if(direct_emission(kg, sd, emission_sd, &ls, state, &light_ray, &L_light, &is_lamp, terminate)) {
/* trace shadow ray */
@@ -156,15 +156,15 @@ ccl_device bool kernel_branched_path_surface_bounce(KernelGlobals *kg, RNG *rng,
path_state_next(kg, state, label);
/* setup ray */
ray->P = ray_offset(ccl_fetch(sd, P), (label & LABEL_TRANSMIT)? -ccl_fetch(sd, Ng): ccl_fetch(sd, Ng));
ray->P = ray_offset(sd->P, (label & LABEL_TRANSMIT)? -sd->Ng: sd->Ng);
ray->D = normalize(bsdf_omega_in);
ray->t = FLT_MAX;
#ifdef __RAY_DIFFERENTIALS__
ray->dP = ccl_fetch(sd, dP);
ray->dP = sd->dP;
ray->dD = bsdf_domega_in;
#endif
#ifdef __OBJECT_MOTION__
ray->time = ccl_fetch(sd, time);
ray->time = sd->time;
#endif
#ifdef __VOLUME__
@@ -195,7 +195,7 @@ ccl_device_inline void kernel_path_surface_connect_light(KernelGlobals *kg, ccl_
PathRadiance *L)
{
#ifdef __EMISSION__
if(!(kernel_data.integrator.use_direct_light && (ccl_fetch(sd, flag) & SD_BSDF_HAS_EVAL)))
if(!(kernel_data.integrator.use_direct_light && (sd->flag & SD_BSDF_HAS_EVAL)))
return;
/* sample illumination from lights to find path contribution */
@@ -208,11 +208,11 @@ ccl_device_inline void kernel_path_surface_connect_light(KernelGlobals *kg, ccl_
bool is_lamp;
#ifdef __OBJECT_MOTION__
light_ray.time = ccl_fetch(sd, time);
light_ray.time = sd->time;
#endif
LightSample ls;
if(light_sample(kg, light_t, light_u, light_v, ccl_fetch(sd, time), ccl_fetch(sd, P), state->bounce, &ls)) {
if(light_sample(kg, light_t, light_u, light_v, sd->time, sd->P, state->bounce, &ls)) {
float terminate = path_state_rng_light_termination(kg, rng, state);
if(direct_emission(kg, sd, emission_sd, &ls, state, &light_ray, &L_light, &is_lamp, terminate)) {
/* trace shadow ray */
@@ -238,7 +238,7 @@ ccl_device bool kernel_path_surface_bounce(KernelGlobals *kg,
ccl_addr_space Ray *ray)
{
/* no BSDF? we can stop here */
if(ccl_fetch(sd, flag) & SD_BSDF) {
if(sd->flag & SD_BSDF) {
/* sample BSDF */
float bsdf_pdf;
BsdfEval bsdf_eval;
@@ -270,16 +270,16 @@ ccl_device bool kernel_path_surface_bounce(KernelGlobals *kg,
path_state_next(kg, state, label);
/* setup ray */
ray->P = ray_offset(ccl_fetch(sd, P), (label & LABEL_TRANSMIT)? -ccl_fetch(sd, Ng): ccl_fetch(sd, Ng));
ray->P = ray_offset(sd->P, (label & LABEL_TRANSMIT)? -sd->Ng: sd->Ng);
ray->D = normalize(bsdf_omega_in);
if(state->bounce == 0)
ray->t -= ccl_fetch(sd, ray_length); /* clipping works through transparent */
ray->t -= sd->ray_length; /* clipping works through transparent */
else
ray->t = FLT_MAX;
#ifdef __RAY_DIFFERENTIALS__
ray->dP = ccl_fetch(sd, dP);
ray->dP = sd->dP;
ray->dD = bsdf_domega_in;
#endif
@@ -291,21 +291,21 @@ ccl_device bool kernel_path_surface_bounce(KernelGlobals *kg,
return true;
}
#ifdef __VOLUME__
else if(ccl_fetch(sd, flag) & SD_HAS_ONLY_VOLUME) {
else if(sd->flag & SD_HAS_ONLY_VOLUME) {
/* no surface shader but have a volume shader? act transparent */
/* update path state, count as transparent */
path_state_next(kg, state, LABEL_TRANSPARENT);
if(state->bounce == 0)
ray->t -= ccl_fetch(sd, ray_length); /* clipping works through transparent */
ray->t -= sd->ray_length; /* clipping works through transparent */
else
ray->t = FLT_MAX;
/* setup ray position, direction stays unchanged */
ray->P = ray_offset(ccl_fetch(sd, P), -ccl_fetch(sd, Ng));
ray->P = ray_offset(sd->P, -sd->Ng);
#ifdef __RAY_DIFFERENTIALS__
ray->dP = ccl_fetch(sd, dP);
ray->dP = sd->dP;
#endif
/* enter/exit volume */