blenderplayer bundle in OSX doesn't need script folder (untested)
I can't test this here, somehow blender+scons is failing in my building env. but it should work. Basically it skips the copy of the script folder for the blenderplayer.app I will test it once buildbot get pass this review ;)
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@@ -565,13 +565,16 @@ def AppIt(target=None, source=None, env=None):
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cmd = 'mkdir %s/%s.app/Contents/MacOS/%s/python/'%(installdir,binary, VERSION)
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cmd = 'mkdir %s/%s.app/Contents/MacOS/%s/python/'%(installdir,binary, VERSION)
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commands.getoutput(cmd)
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commands.getoutput(cmd)
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cmd = 'unzip -q %s/release/%s -d %s/%s.app/Contents/MacOS/%s/python/'%(libdir,python_zip,installdir,binary,VERSION)
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cmd = 'unzip -q %s/release/%s -d %s/%s.app/Contents/MacOS/%s/python/'%(libdir,python_zip,installdir,binary,VERSION)
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commands.getoutput(cmd)
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cmd = 'cp -R %s/release/scripts %s/%s.app/Contents/MacOS/%s/'%(bldroot,installdir,binary,VERSION)
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commands.getoutput(cmd)
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cmd = 'cp -R %s/release/ui %s/%s.app/Contents/MacOS/%s/'%(bldroot,installdir,binary,VERSION)
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commands.getoutput(cmd)
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cmd = 'cp -R %s/release/io %s/%s.app/Contents/MacOS/%s/'%(bldroot,installdir,binary,VERSION)
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commands.getoutput(cmd)
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commands.getoutput(cmd)
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if binary == 'blender':#not copy everything for blenderplayer
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cmd = 'cp -R %s/release/scripts %s/%s.app/Contents/MacOS/%s/'%(bldroot,installdir,binary,VERSION)
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commands.getoutput(cmd)
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cmd = 'cp -R %s/release/ui %s/%s.app/Contents/MacOS/%s/'%(bldroot,installdir,binary,VERSION)
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commands.getoutput(cmd)
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cmd = 'cp -R %s/release/io %s/%s.app/Contents/MacOS/%s/'%(bldroot,installdir,binary,VERSION)
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commands.getoutput(cmd)
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cmd = 'chmod +x %s/%s.app/Contents/MacOS/%s'%(installdir,binary, binary)
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cmd = 'chmod +x %s/%s.app/Contents/MacOS/%s'%(installdir,binary, binary)
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commands.getoutput(cmd)
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commands.getoutput(cmd)
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cmd = 'find %s/%s.app -name .svn -prune -exec rm -rf {} \;'%(installdir, binary)
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cmd = 'find %s/%s.app -name .svn -prune -exec rm -rf {} \;'%(installdir, binary)
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