Fix crash on Multires Face Set visibility sync
Multires uses the data of the Face Sets stored in the base mesh to manage the grid's visibility, so these pointers can no longer be set to NULL when editing Multires objects as they are requried for some operations. Reviewed By: sergey Differential Revision: https://developer.blender.org/D7431
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Pablo Dobarro

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Submodule release/scripts/addons updated: cc1a2f5af8...f12430cae6
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