Merge branch 'master' into blender2.8

This commit is contained in:
Sergey Sharybin
2017-06-15 10:17:51 +02:00
9 changed files with 70 additions and 52 deletions

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@@ -4,15 +4,6 @@ Application Data (bge.app)
Module to access application values that remain unchanged during runtime.
Submodules:
.. toctree::
:maxdepth: 1
bpy.app.handlers.rst
bpy.app.translations.rst
.. module:: bge.app
.. data:: version
@@ -56,4 +47,3 @@ Submodules:
True if the BGE has been built with physics support.
:type: bool

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@@ -6,6 +6,13 @@ GPU functions (gpu)
This module provides access to materials GLSL shaders.
Submodules:
.. toctree::
:maxdepth: 1
gpu.offscreen.rst
Intro
=====
@@ -24,7 +31,6 @@ and in the game engine.
Constants
=========
GLSL Data Type
--------------

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@@ -22,7 +22,7 @@
# 'bmesh_opdefines.c' in order to avoid having to add a lot of introspection
# data access into the api.
#
# The script is stupid becase it makes assumptions about formatting...
# The script is stupid because it makes assumptions about formatting...
# that each arg has its own line, that comments above or directly after will be __doc__ etc...
#
# We may want to replace this script with something else one day but for now its good enough.

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@@ -1731,19 +1731,9 @@ def write_rst_contents(basepath):
fw(" :maxdepth: 1\n\n")
standalone_modules = (
# mathutils
"mathutils",
"mathutils.geometry",
"mathutils.bvhtree", "mathutils.kdtree",
"mathutils.interpolate",
"mathutils.noise",
# misc
"freestyle", "bgl", "blf",
"gpu", "gpu.offscreen",
"aud", "bpy_extras",
"idprop.types",
# bmesh, submodules are in own page
"bmesh",
# submodules are added in parent page
"mathutils", "freestyle", "bgl", "blf", "gpu",
"aud", "bpy_extras", "idprop.types", "bmesh",
)
for mod in standalone_modules: