Merge branch 'master' into blender2.8
This commit is contained in:
@@ -4,15 +4,6 @@ Application Data (bge.app)
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Module to access application values that remain unchanged during runtime.
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Submodules:
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.. toctree::
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:maxdepth: 1
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bpy.app.handlers.rst
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bpy.app.translations.rst
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.. module:: bge.app
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.. data:: version
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@@ -56,4 +47,3 @@ Submodules:
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True if the BGE has been built with physics support.
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:type: bool
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@@ -6,6 +6,13 @@ GPU functions (gpu)
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This module provides access to materials GLSL shaders.
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Submodules:
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.. toctree::
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:maxdepth: 1
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gpu.offscreen.rst
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Intro
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=====
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@@ -24,7 +31,6 @@ and in the game engine.
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Constants
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=========
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GLSL Data Type
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--------------
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@@ -22,7 +22,7 @@
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# 'bmesh_opdefines.c' in order to avoid having to add a lot of introspection
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# data access into the api.
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#
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# The script is stupid becase it makes assumptions about formatting...
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# The script is stupid because it makes assumptions about formatting...
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# that each arg has its own line, that comments above or directly after will be __doc__ etc...
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#
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# We may want to replace this script with something else one day but for now its good enough.
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@@ -1731,19 +1731,9 @@ def write_rst_contents(basepath):
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fw(" :maxdepth: 1\n\n")
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standalone_modules = (
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# mathutils
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"mathutils",
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"mathutils.geometry",
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"mathutils.bvhtree", "mathutils.kdtree",
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"mathutils.interpolate",
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"mathutils.noise",
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# misc
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"freestyle", "bgl", "blf",
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"gpu", "gpu.offscreen",
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"aud", "bpy_extras",
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"idprop.types",
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# bmesh, submodules are in own page
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"bmesh",
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# submodules are added in parent page
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"mathutils", "freestyle", "bgl", "blf", "gpu",
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"aud", "bpy_extras", "idprop.types", "bmesh",
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)
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for mod in standalone_modules:
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