Cycles: fix crash deleting emitting objects.
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@@ -241,6 +241,7 @@ void ObjectManager::tag_update(Scene *scene)
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{
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{
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need_update = true;
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need_update = true;
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scene->mesh_manager->need_update = true;
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scene->mesh_manager->need_update = true;
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scene->light_manager->need_update = true;
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}
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}
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CCL_NAMESPACE_END
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CCL_NAMESPACE_END
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