* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
  conversion script instead, if they use a lot of math functions
  in new code:
  http://www.pasteall.org/9052/python
This commit is contained in:
Brecht Van Lommel
2009-11-10 20:43:45 +00:00
parent 4617bb68ba
commit 37e4a311b0
281 changed files with 5814 additions and 5814 deletions

View File

@@ -66,7 +66,7 @@
#include "DNA_world_types.h"
#include "BKE_main.h"
#include "BLI_arithb.h"
#include "BLI_math.h"
extern "C"
{
@@ -617,8 +617,8 @@ extern "C"
//XXX void testhandles_ipocurve(struct IpoCurve *icu);
void insert_vert_icu(struct IpoCurve *, float, float, short);
float eval_icu(struct IpoCurve *icu, float ipotime);
//void Mat3ToEul(float tmat[][3], float *eul);
void Mat3ToCompatibleEul(float mat[][3], float *eul, float *oldrot);
//void mat3_to_eul( float *eul,float tmat[][3]);
void mat3_to_compatible_eul( float *eul, float *oldrot,float mat[][3]);
}
IpoCurve* findIpoCurve(IpoCurve* first, const char* searchName)
@@ -742,7 +742,7 @@ void KX_BlenderSceneConverter::resetNoneDynamicObjectToIpo(){
if (blenderobject->type==OB_ARMATURE)
continue;
float eu[3];
Mat4ToEul(blenderobject->obmat,eu);
mat4_to_eul(eu,blenderobject->obmat);
MT_Point3 pos = MT_Point3(
blenderobject->obmat[3][0],
blenderobject->obmat[3][1],
@@ -847,8 +847,8 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
for (int c=0;c<3;c++)
tmat[r][c] = orn[c][r];
// Mat3ToEul(tmat, eulerAngles); // better to use Mat3ToCompatibleEul
Mat3ToCompatibleEul(tmat, eulerAngles, eulerAnglesOld);
// mat3_to_eul( eulerAngles,tmat); // better to use Mat3ToCompatibleEul
mat3_to_compatible_eul( eulerAngles, eulerAnglesOld,tmat);
//eval_icu
for(int x = 0; x < 3; x++)