From 37ff3a0e8a3d47943d8f73a21f0551dfc5587009 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 5 Aug 2013 04:35:28 +0000 Subject: [PATCH] minor glitch with border drawing, use glRecti rather then glRectf, so rounding matches the border render --- source/blender/editors/space_view3d/view3d_draw.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 2a4ab0a80b8..2b47d12ebba 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -1189,7 +1189,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d) y4 = y1 + scene->r.border.ymax * (y2 - y1); cpack(0x4040FF); - glRectf(x3, y3, x4, y4); + glRecti(x3, y3, x4, y4); } /* safety border */ @@ -3420,7 +3420,7 @@ static void view3d_main_area_draw_info(const bContext *C, ARegion *ar, const cha setlinestyle(3); cpack(0x4040FF); - glRectf(v3d->render_border.xmin * ar->winx, v3d->render_border.ymin * ar->winy, + glRecti(v3d->render_border.xmin * ar->winx, v3d->render_border.ymin * ar->winy, v3d->render_border.xmax * ar->winx, v3d->render_border.ymax * ar->winy); setlinestyle(0);