Cleanup: Rename texture slots to float4 and byte, to distinguish from future float (single channel) and half_float slots.
Should be no functional changes, tested CPU and CUDA.
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@@ -479,9 +479,9 @@ typedef texture_image<uchar4> texture_image_uchar4;
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#define kernel_tex_fetch_ssef(tex, index) (kg->tex.fetch_ssef(index))
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#define kernel_tex_fetch_ssei(tex, index) (kg->tex.fetch_ssei(index))
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#define kernel_tex_lookup(tex, t, offset, size) (kg->tex.lookup(t, offset, size))
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#define kernel_tex_image_interp(tex, x, y) ((tex < MAX_FLOAT_IMAGES) ? kg->texture_float_images[tex].interp(x, y) : kg->texture_byte_images[tex - MAX_FLOAT_IMAGES].interp(x, y))
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#define kernel_tex_image_interp_3d(tex, x, y, z) ((tex < MAX_FLOAT_IMAGES) ? kg->texture_float_images[tex].interp_3d(x, y, z) : kg->texture_byte_images[tex - MAX_FLOAT_IMAGES].interp_3d(x, y, z))
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#define kernel_tex_image_interp_3d_ex(tex, x, y, z, interpolation) ((tex < MAX_FLOAT_IMAGES) ? kg->texture_float_images[tex].interp_3d_ex(x, y, z, interpolation) : kg->texture_byte_images[tex - MAX_FLOAT_IMAGES].interp_3d_ex(x, y, z, interpolation))
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#define kernel_tex_image_interp(tex, x, y) ((tex < MAX_FLOAT4_IMAGES) ? kg->texture_float4_images[tex].interp(x, y) : kg->texture_byte_images[tex - MAX_FLOAT4_IMAGES].interp(x, y))
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#define kernel_tex_image_interp_3d(tex, x, y, z) ((tex < MAX_FLOAT4_IMAGES) ? kg->texture_float4_images[tex].interp_3d(x, y, z) : kg->texture_byte_images[tex - MAX_FLOAT4_IMAGES].interp_3d(x, y, z))
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#define kernel_tex_image_interp_3d_ex(tex, x, y, z, interpolation) ((tex < MAX_FLOAT4_IMAGES) ? kg->texture_float4_images[tex].interp_3d_ex(x, y, z, interpolation) : kg->texture_byte_images[tex - MAX_FLOAT4_IMAGES].interp_3d_ex(x, y, z, interpolation))
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#define kernel_data (kg->__data)
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