fix for bug introduced with weight paint vertex selection.

heat weighting ignored selected faces.
This commit is contained in:
Campbell Barton
2012-02-13 03:32:47 +00:00
parent 9c2d3a8ed1
commit 399ad54204

View File

@@ -682,8 +682,8 @@ void heat_bone_weighting(Object *ob, Mesh *me, float (*verts)[3], int numsource,
mask[mface->v4]= (mvert[mface->v4].flag & SELECT) != 0;
}
}
else {
if(use_face_sel) {
else if (use_face_sel) {
if (mface->flag & ME_FACE_SEL) {
mask[mface->v1]= 1;
mask[mface->v2]= 1;
mask[mface->v3]= 1;