Fix T92314: Auto naming of the Vertex Group doesn't work for Grease
Pencil Not naming the auto-generated vertexgroup after the selected bone was just confusing (since the group would not have an effect), so now use similar code that is used for meshes for greasepencil as well. Maniphest Tasks: T92314 Differential Revision: https://developer.blender.org/D12906
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@@ -29,15 +29,18 @@
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#include "BLT_translation.h"
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#include "DNA_armature_types.h"
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#include "DNA_brush_types.h"
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#include "DNA_gpencil_types.h"
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#include "BKE_action.h"
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#include "BKE_brush.h"
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#include "BKE_colortools.h"
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#include "BKE_context.h"
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#include "BKE_deform.h"
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#include "BKE_gpencil.h"
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#include "BKE_main.h"
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#include "BKE_modifier.h"
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#include "BKE_object_deform.h"
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#include "BKE_report.h"
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#include "DNA_meshdata_types.h"
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@@ -246,7 +249,22 @@ static bool brush_draw_apply(tGP_BrushWeightpaintData *gso,
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/* need a vertex group */
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if (gso->vrgroup == -1) {
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if (gso->object) {
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BKE_object_defgroup_add(gso->object);
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Object *ob_armature = BKE_modifiers_is_deformed_by_armature(gso->object);
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if ((ob_armature != NULL)) {
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Bone *actbone = ((bArmature *)ob_armature->data)->act_bone;
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if (actbone != NULL) {
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bPoseChannel *pchan = BKE_pose_channel_find_name(ob_armature->pose, actbone->name);
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if (pchan != NULL) {
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bDeformGroup *dg = BKE_object_defgroup_find_name(gso->object, pchan->name);
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if (dg == NULL) {
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dg = BKE_object_defgroup_add_name(gso->object, pchan->name);
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}
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}
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}
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}
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else {
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BKE_object_defgroup_add(gso->object);
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}
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DEG_relations_tag_update(gso->bmain);
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gso->vrgroup = 0;
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}
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