Quicktime Carbon: Fix memory leak when build with cocoa

This commit is contained in:
Damien Plisson
2009-12-03 12:16:00 +00:00
parent 1fd581ad77
commit 3b1c6d6065
5 changed files with 54 additions and 4 deletions

View File

@@ -12,6 +12,7 @@ if window_system == 'darwin':
pf = ['GHOST_DisplayManager', 'GHOST_System', 'GHOST_Window', 'GHOST_DropTarget']
defs=['_USE_MATH_DEFINES']
if window_system in ('linux2', 'openbsd3', 'sunos5', 'freebsd6', 'irix6'):
for f in pf:
@@ -29,6 +30,10 @@ elif window_system in ('win32-vc', 'win32-mingw', 'cygwin', 'linuxcross', 'win64
pass
elif window_system == 'darwin':
if env['WITH_GHOST_COCOA']:
if env['WITH_BF_QUICKTIME']:
defs.append('WITH_QUICKTIME')
if env['USE_QTKIT']:
defs.append('USE_QTKIT')
for f in pf:
try:
sources.remove('intern' + os.sep + f + 'Win32.cpp')
@@ -49,7 +54,6 @@ else:
print "Unknown window system specified."
Exit()
defs=['_USE_MATH_DEFINES']
if env['BF_GHOST_DEBUG']:
defs.append('BF_GHOST_DEBUG')