Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.
Make game engine materials use Zoffs in Materials. Added Python material hooks.
This commit is contained in:
@@ -7,7 +7,6 @@ kx_blenderhook_env = library_env.Copy ()
|
||||
|
||||
source_files = ['KX_BlenderSystem.cpp',
|
||||
'KX_BlenderRenderTools.cpp',
|
||||
'KX_BlenderPolyMaterial.cpp',
|
||||
'KX_BlenderMouseDevice.cpp',
|
||||
'KX_BlenderKeyboardDevice.cpp',
|
||||
'KX_BlenderInputDevice.cpp',
|
||||
|
Reference in New Issue
Block a user