== SCons ==
* This commit is all of the rewrite work done on the SCons system. For documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt. Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring contains valuable information, along with what still needs to be done. - linux, os x and windows compile now. - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py) - NOTE: Jean-Luc P will commit sometime during the weekend proper appit() for OS X. For now, copy the resulting binary to an existing .app bundle. - features: - cleaner structure for better maintenance - cleaner output during compile - better handling of build options - general overall speed increase - see the wiki for more info Cygwin, FreeBSD and Solaris systems still need work. For these systems: 1) copy a config/(platform)-config.py to ie. config/cygwin-config.py 2) set the proper defaults for your platform 3) mail me at jesterking at letwory dot net with you configuration. if you need any modifications to the system, do send a patch, too. I'll be giving first-aid today and tomorrow, after that it'll be all regular development work :) /Nathan
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@@ -1,15 +1,8 @@
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#!/usr/bin/python
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Import ('user_options_dict')
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Import ('library_env')
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Import ('env')
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ng_loopbacknetwork_env = library_env.Copy ()
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sources = 'NG_LoopBackNetworkDeviceInterface.cpp'
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source_files = ['NG_LoopBackNetworkDeviceInterface.cpp']
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incs = '. #source/kernel/gen_system #intern/string #source/gameengine/Network'
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ng_loopbacknetwork_env.Append (CPPPATH=['.',
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'#source/kernel/gen_system',
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'#intern/string',
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'#source/gameengine/Network',
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])
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ng_loopbacknetwork_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/NG_loopbacknetwork', source=source_files)
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env.BlenderLib ( 'NG_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype='game2', priority=25 )
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