== SCons ==

* This commit is all of the rewrite work done on the SCons system. For
  documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt.
  Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring
  contains valuable information, along with what still needs to be done.

    - linux, os x and windows compile now.
    - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py)
        - NOTE: Jean-Luc P will commit sometime during the weekend proper
          appit() for OS X. For now, copy the resulting binary to an
          existing .app bundle.
    - features:
        - cleaner structure for better maintenance
        - cleaner output during compile
        - better handling of build options
        - general overall speed increase
        - see the wiki for more info

  Cygwin, FreeBSD and Solaris systems still need work. For these systems:
    1) copy a config/(platform)-config.py to ie. config/cygwin-config.py
    2) set the proper defaults for your platform
    3) mail me at jesterking at letwory dot net with you configuration. if
       you need any modifications to the system, do send a patch, too.

  I'll be giving first-aid today and tomorrow, after that it'll be all
  regular development work :)

  /Nathan
This commit is contained in:
Nathan Letwory
2006-02-04 14:15:10 +00:00
parent 1db5c23716
commit 3bb82a27fc
74 changed files with 2916 additions and 3143 deletions

View File

@@ -1,19 +1,9 @@
#!/usr/bin/python
Import ('user_options_dict')
Import ('library_env')
Import ('env')
ras_openglrasterizer_env = library_env.Copy ()
sources = env.Glob('*.cpp') #'RAS_GLExtensionManager.cpp RAS_OpenGLRasterizer.cpp RAS_VAOpenGLRasterizer.cpp'
source_files = ['RAS_GLExtensionManager.cpp',
'RAS_OpenGLRasterizer.cpp',
'RAS_VAOpenGLRasterizer.cpp']
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/Rasterizer'
incs += ' ' + env['BF_OPENGL_INC']
ras_openglrasterizer_env.Append (CPPPATH=['.',
'#source/kernel/gen_system',
'#intern/string',
'#intern/moto/include',
'#source/gameengine/Rasterizer'
])
ras_openglrasterizer_env.Append (CPPPATH = user_options_dict['OPENGL_INCLUDE'])
ras_openglrasterizer_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/RAS_OpenGLRasterizer', source=source_files)
env.BlenderLib ( 'RAS_OpenGLRasterizer', Split(sources), Split(incs), [], libtype='game', priority=40 )