Cycles OSL: image texture lookup optimization, acquire the per thread handle
for texture system in advance. Patch by Martijn Berger, with some tweaks. There was about a 10% performance improvement on OS X in my tests with the images.blend test file. This may be less on other platforms because OS X has particularly slow mutex locks.
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@@ -775,7 +775,15 @@ bool OSLRenderServices::texture(ustring filename, TextureOpt &options,
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float dsdy, float dtdy, float *result)
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{
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OSL::TextureSystem *ts = osl_ts;
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bool status = ts->texture(filename, options, s, t, dsdx, dtdx, dsdy, dtdy, result);
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ShaderData *sd = (ShaderData *)(sg->renderstate);
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KernelGlobals *kg = sd->osl_globals;
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OSLThreadData *tdata = kg->osl_tdata;
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OIIO::TextureSystem::Perthread *thread_info = tdata->oiio_thread_info;
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OIIO::TextureSystem::TextureHandle *th = ts->get_texture_handle(filename, thread_info);
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bool status = ts->texture(th, thread_info,
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options, s, t, dsdx, dtdx, dsdy, dtdy, result);
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if(!status) {
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if(options.nchannels == 3 || options.nchannels == 4) {
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@@ -797,7 +805,15 @@ bool OSLRenderServices::texture3d(ustring filename, TextureOpt &options,
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const OSL::Vec3 &dPdz, float *result)
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{
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OSL::TextureSystem *ts = osl_ts;
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bool status = ts->texture3d(filename, options, P, dPdx, dPdy, dPdz, result);
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ShaderData *sd = (ShaderData *)(sg->renderstate);
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KernelGlobals *kg = sd->osl_globals;
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OSLThreadData *tdata = kg->osl_tdata;
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OIIO::TextureSystem::Perthread *thread_info = tdata->oiio_thread_info;
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OIIO::TextureSystem::TextureHandle *th = ts->get_texture_handle(filename, thread_info);
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bool status = ts->texture3d(th, thread_info,
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options, P, dPdx, dPdy, dPdz, result);
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if(!status) {
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if(options.nchannels == 3 || options.nchannels == 4) {
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@@ -819,7 +835,14 @@ bool OSLRenderServices::environment(ustring filename, TextureOpt &options,
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const OSL::Vec3 &dRdx, const OSL::Vec3 &dRdy, float *result)
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{
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OSL::TextureSystem *ts = osl_ts;
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bool status = ts->environment(filename, options, R, dRdx, dRdy, result);
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ShaderData *sd = (ShaderData *)(sg->renderstate);
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KernelGlobals *kg = sd->osl_globals;
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OSLThreadData *tdata = kg->osl_tdata;
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OIIO::TextureSystem::Perthread *thread_info = tdata->oiio_thread_info;
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OIIO::TextureSystem::TextureHandle *th = ts->get_texture_handle(filename, thread_info);
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bool status = ts->environment(th, thread_info,
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options, R, dRdx, dRdy, result);
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if(!status) {
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if(options.nchannels == 3 || options.nchannels == 4) {
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