apply visual transform to pose
So constrainted bones can have their transform applied to their loc/scale/rot, then remove the constraints
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@@ -990,8 +990,7 @@ class VIEW3D_MT_pose(bpy.types.Menu):
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layout.separator()
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layout.operator("pose.apply")
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layout.operator("pose.relax")
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layout.menu("VIEW3D_MT_pose_apply")
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layout.separator()
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@@ -1110,6 +1109,17 @@ class VIEW3D_MT_pose_constraints(bpy.types.Menu):
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class VIEW3D_MT_pose_showhide(VIEW3D_MT_showhide):
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_operator_name = "pose"
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class VIEW3D_MT_pose_apply(bpy.types.Menu):
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bl_label = "Apply"
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def draw(self, context):
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layout = self.layout
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layout.operator("pose.armature_apply")
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layout.operator("pose.visual_transform_apply")
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# ********** Edit Menus, suffix from ob.type **********
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@@ -2160,6 +2170,7 @@ classes = [
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VIEW3D_MT_pose_ik,
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VIEW3D_MT_pose_constraints,
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VIEW3D_MT_pose_showhide,
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VIEW3D_MT_pose_apply,
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VIEW3D_MT_edit_mesh,
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VIEW3D_MT_edit_mesh_specials, # Only as a menu for keybindings
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