Cycles: Enable object motion blur on Intel OpenCL platform
This required allocating some memory related on object transform needed by ShaderData and currently it is done for all the platforms. Since we're targeting full feature-complete platforms this is rather acceptable at this point and in the future we'll do selective NO_HAIR/NO_SSS/NO_BLUR kernels. This is experimental still and in fact there're some major issues on NVidia platform and it's not really clear if it's a bug in compiler, some uninitizlied variable or other kind of issue.
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@@ -1580,6 +1580,10 @@ public:
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cl_mem dPdu_sd, dPdv_sd;
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cl_mem dPdu_sd_DL_shadow, dPdv_sd_DL_shadow;
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/* Object motion. */
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cl_mem ob_tfm_sd, ob_itfm_sd;
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cl_mem ob_tfm_sd_DL_shadow, ob_itfm_sd_DL_shadow;
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cl_mem closure_sd;
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cl_mem closure_sd_DL_shadow;
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cl_mem num_closure_sd;
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@@ -1737,6 +1741,12 @@ public:
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dPdu_sd_DL_shadow = NULL;
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dPdv_sd_DL_shadow = NULL;
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/* Object motion. */
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ob_tfm_sd = NULL;
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ob_itfm_sd = NULL;
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ob_tfm_sd_DL_shadow = NULL;
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ob_itfm_sd_DL_shadow = NULL;
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closure_sd = NULL;
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closure_sd_DL_shadow = NULL;
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num_closure_sd = NULL;
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@@ -2105,6 +2115,13 @@ public:
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release_mem_object_safe(dPdv_sd);
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release_mem_object_safe(dPdv_sd_DL_shadow);
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/* Object motion. */
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release_mem_object_safe(ob_tfm_sd);
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release_mem_object_safe(ob_itfm_sd);
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release_mem_object_safe(ob_tfm_sd_DL_shadow);
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release_mem_object_safe(ob_itfm_sd_DL_shadow);
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release_mem_object_safe(closure_sd);
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release_mem_object_safe(closure_sd_DL_shadow);
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release_mem_object_safe(num_closure_sd);
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@@ -2300,6 +2317,12 @@ public:
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dPdv_sd = mem_alloc(num_global_elements * sizeof(float3));
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dPdv_sd_DL_shadow = mem_alloc(num_global_elements * 2 * sizeof(float3));
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/* Object motion. */
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ob_tfm_sd = mem_alloc(num_global_elements * sizeof(Transform));
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ob_tfm_sd_DL_shadow = mem_alloc(num_global_elements * 2 * sizeof(Transform));
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ob_itfm_sd = mem_alloc(num_global_elements * sizeof(float3));
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ob_itfm_sd_DL_shadow = mem_alloc(num_global_elements * 2 * sizeof(Transform));
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closure_sd = mem_alloc(num_global_elements * ShaderClosure_size);
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closure_sd_DL_shadow = mem_alloc(num_global_elements * 2 * ShaderClosure_size);
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num_closure_sd = mem_alloc(num_global_elements * sizeof(int));
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@@ -2385,10 +2408,10 @@ public:
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transparent_depth_sd,
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transparent_depth_sd_DL_shadow);
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/* Ray differentials. */
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start_arg_index +=
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kernel_set_args(ckPathTraceKernel_data_init,
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start_arg_index,
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/* Ray differentials. */
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dP_sd,
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dP_sd_DL_shadow,
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dI_sd,
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@@ -2396,14 +2419,29 @@ public:
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du_sd,
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du_sd_DL_shadow,
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dv_sd,
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dv_sd_DL_shadow,
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dv_sd_DL_shadow);
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/* Dp/Du */
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/* Dp/Du */
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start_arg_index +=
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kernel_set_args(ckPathTraceKernel_data_init,
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start_arg_index,
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dPdu_sd,
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dPdu_sd_DL_shadow,
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dPdv_sd,
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dPdv_sd_DL_shadow,
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dPdv_sd_DL_shadow);
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/* Object motion. */
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start_arg_index +=
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kernel_set_args(ckPathTraceKernel_data_init,
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start_arg_index,
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ob_tfm_sd,
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ob_tfm_sd_DL_shadow,
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ob_itfm_sd,
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ob_itfm_sd_DL_shadow);
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start_arg_index +=
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kernel_set_args(ckPathTraceKernel_data_init,
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start_arg_index,
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closure_sd,
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closure_sd_DL_shadow,
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num_closure_sd,
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