Merge branch 'master' into blender2.8
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@@ -905,12 +905,13 @@ BVHNode* BVHBuild::create_leaf_node(const BVHRange& range,
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* can not control.
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*/
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typedef StackAllocator<256, int> LeafStackAllocator;
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typedef StackAllocator<256, float2> LeafTimeStackAllocator;
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typedef StackAllocator<256, BVHReference> LeafReferenceStackAllocator;
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vector<int, LeafStackAllocator> p_type[PRIMITIVE_NUM_TOTAL];
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vector<int, LeafStackAllocator> p_index[PRIMITIVE_NUM_TOTAL];
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vector<int, LeafStackAllocator> p_object[PRIMITIVE_NUM_TOTAL];
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vector<float2, LeafStackAllocator> p_time[PRIMITIVE_NUM_TOTAL];
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vector<float2, LeafTimeStackAllocator> p_time[PRIMITIVE_NUM_TOTAL];
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vector<BVHReference, LeafReferenceStackAllocator> p_ref[PRIMITIVE_NUM_TOTAL];
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/* TODO(sergey): In theory we should be able to store references. */
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@@ -964,7 +965,7 @@ BVHNode* BVHBuild::create_leaf_node(const BVHRange& range,
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vector<int, LeafStackAllocator> local_prim_type,
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local_prim_index,
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local_prim_object;
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vector<float2, LeafStackAllocator> local_prim_time;
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vector<float2, LeafTimeStackAllocator> local_prim_time;
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local_prim_type.resize(num_new_prims);
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local_prim_index.resize(num_new_prims);
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local_prim_object.resize(num_new_prims);
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@@ -54,7 +54,8 @@ ccl_device_inline void compute_light_pass(KernelGlobals *kg,
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float rbsdf = path_state_rng_1D(kg, &rng, &state, PRNG_BSDF);
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shader_eval_surface(kg, sd, &rng, &state, rbsdf, state.flag, SHADER_CONTEXT_MAIN);
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/* TODO, disable the closures we won't need */
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/* TODO, disable more closures we don't need besides transparent */
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shader_bsdf_disable_transparency(kg, sd);
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#ifdef __BRANCHED_PATH__
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if(!kernel_data.integrator.branched) {
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@@ -685,6 +685,18 @@ ccl_device float3 shader_bsdf_transparency(KernelGlobals *kg, ShaderData *sd)
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return eval;
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}
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ccl_device void shader_bsdf_disable_transparency(KernelGlobals *kg, ShaderData *sd)
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{
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for(int i = 0; i < ccl_fetch(sd, num_closure); i++) {
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ShaderClosure *sc = ccl_fetch_array(sd, closure, i);
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if(sc->type == CLOSURE_BSDF_TRANSPARENT_ID) {
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sc->sample_weight = 0.0f;
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sc->weight = make_float3(0.0f, 0.0f, 0.0f);
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}
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}
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}
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ccl_device float3 shader_bsdf_alpha(KernelGlobals *kg, ShaderData *sd)
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{
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float3 alpha = make_float3(1.0f, 1.0f, 1.0f) - shader_bsdf_transparency(kg, sd);
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@@ -43,7 +43,9 @@ template <> class StaticAssertFailure<true> {};
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# endif /* __COUNTER__ */
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# endif /* C++11 or MSVC2015 */
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#else /* __KERNEL_GPU__ */
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# define static_assert(statement, message)
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# ifndef static_assert
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# define static_assert(statement, message)
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# endif
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#endif /* __KERNEL_GPU__ */
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/* TODO(sergey): For until C++11 is a bare minimum for us,
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