Cycles: Prepare code for OpenCL camera/motion blur
The kernels are now compiling just fine, but there're some issues during rendering. This is still to be investigated.
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@@ -37,13 +37,13 @@ CCL_NAMESPACE_BEGIN
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#ifdef __OBJECT_MOTION__
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ccl_device void shader_setup_object_transforms(KernelGlobals *kg, ShaderData *sd, float time)
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{
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if(sd->flag & SD_OBJECT_MOTION) {
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sd->ob_tfm = object_fetch_transform_motion(kg, sd->object, time);
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sd->ob_itfm = transform_quick_inverse(sd->ob_tfm);
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if(ccl_fetch(sd, flag) & SD_OBJECT_MOTION) {
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ccl_fetch(sd, ob_tfm) = object_fetch_transform_motion(kg, ccl_fetch(sd, object), time);
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ccl_fetch(sd, ob_itfm) = transform_quick_inverse(ccl_fetch(sd, ob_tfm));
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}
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else {
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sd->ob_tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);
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sd->ob_itfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM);
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ccl_fetch(sd, ob_tfm) = object_fetch_transform(kg, ccl_fetch(sd, object), OBJECT_TRANSFORM);
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ccl_fetch(sd, ob_itfm) = object_fetch_transform(kg, ccl_fetch(sd, object), OBJECT_INVERSE_TRANSFORM);
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}
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}
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#endif
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