[#18702] FBX exported hemi light crashes maya
- bugfix, off by 1 when clamping lamp types, caused blender to write an invalid lamp type - error in last commit (renamed function)
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@@ -13,7 +13,7 @@ def py_version_string():
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return '%d.%d' % (ver[0], ver[1])
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BF_PYTHON = '/usr'
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BF_PYTHON_VERSION = get_py_version_string()
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BF_PYTHON_VERSION = py_version_string()
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WITH_BF_STATICPYTHON = False
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BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
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BF_PYTHON_BINARY = '${BF_PYTHON}/bin/python${BF_PYTHON_VERSION}'
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@@ -1002,7 +1002,7 @@ def write(filename, batch_objects = None, \
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#eDIRECTIONAL
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#eSPOT
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light_type = light.type
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if light_type > 3: light_type = 0
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if light_type > 2: light_type = 1 # hemi and area lights become directional
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mode = light.mode
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if mode & Blender.Lamp.Modes.RayShadow or mode & Blender.Lamp.Modes.Shadows:
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