Cycles: Add dedicated nodes to split/combine vectors.

This was already possible via the RGB nodes, but that seems weird.
This commit is contained in:
Thomas Dinges
2014-06-13 21:44:48 +02:00
parent 49df707496
commit 3de3987ea1
18 changed files with 298 additions and 2 deletions

View File

@@ -0,0 +1,28 @@
/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
#include "stdosl.h"
shader node_separate_xyz(
vector Vector = 0.8,
output float X = 0.0,
output float Y = 0.0,
output float Z = 0.0)
{
X = Vector[0];
Y = Vector[1];
Z = Vector[2];
}