Cycles: Add dedicated nodes to split/combine vectors.
This was already possible via the RGB nodes, but that seems weird.
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@@ -451,6 +451,11 @@ public:
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SHADER_NODE_CLASS(CombineHSVNode)
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};
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class CombineXYZNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(CombineXYZNode)
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};
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class GammaNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(GammaNode)
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@@ -471,6 +476,11 @@ public:
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SHADER_NODE_CLASS(SeparateHSVNode)
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};
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class SeparateXYZNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(SeparateXYZNode)
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};
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class HSVNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(HSVNode)
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