Cycles: Add dedicated nodes to split/combine vectors.

This was already possible via the RGB nodes, but that seems weird.
This commit is contained in:
Thomas Dinges
2014-06-13 21:44:48 +02:00
parent 49df707496
commit 3de3987ea1
18 changed files with 298 additions and 2 deletions

View File

@@ -451,6 +451,11 @@ public:
SHADER_NODE_CLASS(CombineHSVNode)
};
class CombineXYZNode : public ShaderNode {
public:
SHADER_NODE_CLASS(CombineXYZNode)
};
class GammaNode : public ShaderNode {
public:
SHADER_NODE_CLASS(GammaNode)
@@ -471,6 +476,11 @@ public:
SHADER_NODE_CLASS(SeparateHSVNode)
};
class SeparateXYZNode : public ShaderNode {
public:
SHADER_NODE_CLASS(SeparateXYZNode)
};
class HSVNode : public ShaderNode {
public:
SHADER_NODE_CLASS(HSVNode)