BGE: (1) stereo tooltip update (2) blenderplayer working with new stereo setting (3) blenderplayer building again (patch by Mitchell Stokes - Moguri)

(1) the new text suggest what was the default eye separation before. Now I'm confident that changing the eye separation for the UI is a good move
(2) no big deal here. It's not reading the parameter from the command line. But does it ever read it?
(3) stubs.c update and glew linking statically. patch by Mitchell Stokes, thanks for that. 

And now we finish 2009 with a building blenderplayer =D
This commit is contained in:
Dalai Felinto
2009-12-31 04:56:23 +00:00
parent 453945e9e3
commit 3e5b6ed469
7 changed files with 26 additions and 3 deletions

View File

@@ -565,7 +565,10 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
else
m_rasterizer = new RAS_OpenGLRasterizer(m_canvas);
/* Stereo parameters - Eye Separation from the UI - stereomode from the command-line/UI */
m_rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) stereoMode);
m_rasterizer->SetEyeSeparation(m_startScene->gm.eyeseparation);
if (!m_rasterizer)
goto initFailed;