BGE: (1) stereo tooltip update (2) blenderplayer working with new stereo setting (3) blenderplayer building again (patch by Mitchell Stokes - Moguri)
(1) the new text suggest what was the default eye separation before. Now I'm confident that changing the eye separation for the UI is a good move (2) no big deal here. It's not reading the parameter from the command line. But does it ever read it? (3) stubs.c update and glew linking statically. patch by Mitchell Stokes, thanks for that. And now we finish 2009 with a building blenderplayer =D
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@@ -565,7 +565,10 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
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else
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m_rasterizer = new RAS_OpenGLRasterizer(m_canvas);
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/* Stereo parameters - Eye Separation from the UI - stereomode from the command-line/UI */
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m_rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) stereoMode);
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m_rasterizer->SetEyeSeparation(m_startScene->gm.eyeseparation);
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if (!m_rasterizer)
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goto initFailed;
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