Fix #35246: cycles has no simple way to combine bump and normal mapping. Now
the Bump node has a Normal input, so you can chain it after a Normal Map node. Note that normal mapping always has to be done first because it is tied to the particular mesh surface and tangents.
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@@ -3054,7 +3054,7 @@ BumpNode::BumpNode()
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add_input("SampleCenter", SHADER_SOCKET_FLOAT);
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add_input("SampleX", SHADER_SOCKET_FLOAT);
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add_input("SampleY", SHADER_SOCKET_FLOAT);
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add_input("NormalIn", SHADER_SOCKET_NORMAL, ShaderInput::NORMAL);
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add_input("Normal", SHADER_SOCKET_NORMAL, ShaderInput::NORMAL);
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add_input("Strength", SHADER_SOCKET_FLOAT, 0.1f);
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add_output("Normal", SHADER_SOCKET_NORMAL);
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@@ -3065,7 +3065,7 @@ void BumpNode::compile(SVMCompiler& compiler)
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ShaderInput *center_in = input("SampleCenter");
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ShaderInput *dx_in = input("SampleX");
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ShaderInput *dy_in = input("SampleY");
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ShaderInput *normal_in = input("NormalIn");
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ShaderInput *normal_in = input("Normal");
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ShaderInput *intensity_in = input("Strength");
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ShaderOutput *normal_out = output("Normal");
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