== SCons ==

* Add BGE_CXXFLAGS so we can get rid of hard-coded BGE compiler settings. This was only done for windows, but now linuxers and osxers should be able to set BGE-specific optimisation too. See the windows default configs for example.
This commit is contained in:
Nathan Letwory
2009-09-01 23:32:34 +00:00
parent f12f238062
commit 3f5115064a
17 changed files with 20 additions and 90 deletions

View File

@@ -7,10 +7,4 @@ sources = env.Glob('*.cpp')
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/BlenderRoutines #extern/glew/include #source/gameengine/Expressions #source/gameengine/SceneGraph #source/blender/blenkernel #source/blender/makesdna'
incs += ' ' + env['BF_PYTHON_INC']
cxxflags = []
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
cxxflags.append ('/GR')
cxxflags.append ('/O2')
cxxflags.append ('/EHsc')
env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['core','player'], priority=[350,115], cxx_compileflags = cxxflags )
env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['core','player'], priority=[350,115], cxx_compileflags=env['BGE_CXXFLAGS'])