From 3f6d25f4ebcccaafeb74e3d2c8aa505d0f8f5a7e Mon Sep 17 00:00:00 2001 From: Mike Erwin Date: Fri, 7 Apr 2017 13:28:42 -0400 Subject: [PATCH] shrink fixed-size internal GLSL string buffers We concatenate #defines and #extensions into these, and can count the max string lengths needed. 256 is enough to hold today's strings; we can adjust later if needed. --- source/blender/gpu/intern/gpu_shader.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index cea03b09843..1532bf87c7c 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -42,9 +42,9 @@ #include "gpu_shader_private.h" -/* TODO(sergey): Find better default values for this constants. */ -#define MAX_DEFINE_LENGTH 1024 -#define MAX_EXT_DEFINE_LENGTH 1024 +/* Adjust these constants as needed. */ +#define MAX_DEFINE_LENGTH 256 +#define MAX_EXT_DEFINE_LENGTH 256 /* Non-generated shaders */ extern char datatoc_gpu_shader_depth_only_frag_glsl[];