Cycles: update buffers only once in a while when progressive refine is used
It'll mimic the same behavior as regular tile rendering update and it should give pretty noticeable boost on simpler scenes.
This commit is contained in:
@@ -179,6 +179,7 @@ protected:
|
||||
double paused_time;
|
||||
|
||||
/* progressive refine */
|
||||
double last_update_time;
|
||||
bool update_progressive_refine(bool cancel);
|
||||
|
||||
vector<RenderBuffers *> tile_buffers;
|
||||
|
Reference in New Issue
Block a user