Big, big commit!!
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2 2) Remove the old bmfont 3) Remove ftfont and bFTGL library 4) Implement a new BLF_draw_default function for place that still need/use the old BMF api. I try to update both, scons and cmake, but I only can test with make, so hope all work fine. MSVC is broken, but I don't have Windows, things to search and fix are any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont). Always have to link/include the freetype2 library Remove any reference to libbmfont Remove any reference to libftfont Remove any reference to libbftgl (or libbFTGL)
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@@ -281,7 +281,6 @@ if 'blenderlite' in B.targets:
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target_env_defs['WITH_BF_QUICKTIME'] = False
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target_env_defs['WITH_BF_YAFRAY'] = False
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target_env_defs['WITH_BF_REDCODE'] = False
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target_env_defs['WITH_BF_FTGL'] = False
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target_env_defs['WITH_BF_DDS'] = False
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target_env_defs['WITH_BF_ZLIB'] = False
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target_env_defs['WITH_BF_SDL'] = False
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