Big, big commit!!
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2 2) Remove the old bmfont 3) Remove ftfont and bFTGL library 4) Implement a new BLF_draw_default function for place that still need/use the old BMF api. I try to update both, scons and cmake, but I only can test with make, so hope all work fine. MSVC is broken, but I don't have Windows, things to search and fix are any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont). Always have to link/include the freetype2 library Remove any reference to libbmfont Remove any reference to libftfont Remove any reference to libbftgl (or libbFTGL)
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@@ -87,11 +87,6 @@ BF_GETTEXT_INC = '${BF_GETTEXT}/include'
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BF_GETTEXT_LIB = 'gnu_gettext'
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BF_GETTEXT_LIBPATH = '${BF_GETTEXT}/lib'
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WITH_BF_FTGL = True
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BF_FTGL = LIBDIR + '/ftgl'
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BF_FTGL_INC = '${BF_FTGL}/include'
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BF_FTGL_LIB = 'extern_ftgl'
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WITH_BF_GAMEENGINE = True
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WITH_BF_PLAYER = True
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