Big, big commit!!
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2 2) Remove the old bmfont 3) Remove ftfont and bFTGL library 4) Implement a new BLF_draw_default function for place that still need/use the old BMF api. I try to update both, scons and cmake, but I only can test with make, so hope all work fine. MSVC is broken, but I don't have Windows, things to search and fix are any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont). Always have to link/include the freetype2 library Remove any reference to libbmfont Remove any reference to libftfont Remove any reference to libbftgl (or libbFTGL)
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@@ -5,7 +5,7 @@ sources = env.Glob('*.cpp')
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defs = []
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incs = '. #source/kernel/gen_system #intern/string #intern/guardedalloc'
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incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #intern/bmfont'
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incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'
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incs += ' #source/gameengine/Converter #source/blender/imbuf'
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incs += ' #intern/ghost/include'
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incs += ' #intern/moto/include #source/gameengine/Ketsji #source/blender/blenlib'
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