Render: make default lamp size smaller (10cm instead of 1m in typical units).
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@@ -73,7 +73,7 @@ Lamp *BKE_lamp_add(const char *name)
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la->soft = 3.0f;
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la->compressthresh = 0.05f;
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la->ray_samp = la->ray_sampy = la->ray_sampz = 1;
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la->area_size = la->area_sizey = la->area_sizez = 1.0f;
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la->area_size = la->area_sizey = la->area_sizez = 0.1f;
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la->buffers = 1;
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la->buftype = LA_SHADBUF_HALFWAY;
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la->ray_samp_method = LA_SAMP_HALTON;
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