Cycles: code refactoring to add generic lookup table memory.
This commit is contained in:
@@ -20,7 +20,6 @@ set(SRC
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camera.cpp
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film.cpp
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# film_response.cpp (code unused)
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filter.cpp
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graph.cpp
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image.cpp
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integrator.cpp
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@@ -37,6 +36,7 @@ set(SRC
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shader.cpp
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sobol.cpp
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svm.cpp
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tables.cpp
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tile.cpp
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)
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@@ -47,7 +47,6 @@ set(SRC_HEADERS
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camera.h
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film.h
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# film_response.h (code unused)
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filter.h
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graph.h
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image.h
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integrator.h
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@@ -63,6 +62,7 @@ set(SRC_HEADERS
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shader.h
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sobol.h
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svm.h
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tables.h
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tile.h
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)
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@@ -22,9 +22,12 @@
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#include "integrator.h"
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#include "mesh.h"
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#include "scene.h"
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#include "tables.h"
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#include "util_algorithm.h"
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#include "util_debug.h"
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#include "util_foreach.h"
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#include "util_math.h"
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CCL_NAMESPACE_BEGIN
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@@ -171,12 +174,84 @@ bool Pass::contains(const vector<Pass>& passes, PassType type)
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return false;
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}
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/* Pixel Filter */
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static float filter_func_box(float v, float width)
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{
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return (float)1;
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}
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static float filter_func_gaussian(float v, float width)
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{
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v *= (float)2/width;
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return (float)expf((float)-2*v*v);
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}
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static vector<float> filter_table(FilterType type, float width)
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{
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const int filter_table_size = FILTER_TABLE_SIZE-1;
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vector<float> filter_table_cdf(filter_table_size+1);
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vector<float> filter_table(filter_table_size+1);
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float (*filter_func)(float, float) = NULL;
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int i, half_size = filter_table_size/2;
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switch(type) {
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case FILTER_BOX:
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filter_func = filter_func_box;
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break;
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case FILTER_GAUSSIAN:
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filter_func = filter_func_gaussian;
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break;
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default:
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assert(0);
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}
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/* compute cumulative distribution function */
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filter_table_cdf[0] = 0.0f;
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for(i = 0; i < filter_table_size; i++) {
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float x = i*width*0.5f/(filter_table_size-1);
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float y = filter_func(x, width);
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filter_table_cdf[i+1] += filter_table_cdf[i] + fabsf(y);
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}
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for(i = 0; i <= filter_table_size; i++)
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filter_table_cdf[i] /= filter_table_cdf[filter_table_size];
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/* create importance sampling table */
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for(i = 0; i <= half_size; i++) {
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float x = i/(float)half_size;
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int index = upper_bound(filter_table_cdf.begin(), filter_table_cdf.end(), x) - filter_table_cdf.begin();
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float t;
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if(index < filter_table_size+1) {
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t = (x - filter_table_cdf[index])/(filter_table_cdf[index+1] - filter_table_cdf[index]);
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}
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else {
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t = 0.0f;
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index = filter_table_size;
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}
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float y = ((index + t)/(filter_table_size))*width;
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filter_table[half_size+i] = 0.5f*(1.0f + y);
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filter_table[half_size-i] = 0.5f*(1.0f - y);
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}
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return filter_table;
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}
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/* Film */
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Film::Film()
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{
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exposure = 0.8f;
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Pass::add(PASS_COMBINED, passes);
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filter_type = FILTER_BOX;
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filter_width = 1.0f;
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filter_table_offset = -1;
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need_update = true;
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}
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@@ -184,10 +259,12 @@ Film::~Film()
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{
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}
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void Film::device_update(Device *device, DeviceScene *dscene)
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void Film::device_update(Device *device, DeviceScene *dscene, Scene *scene)
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{
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if(!need_update)
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return;
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device_free(device, dscene, scene);
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KernelFilm *kfilm = &dscene->data.film;
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@@ -284,17 +361,26 @@ void Film::device_update(Device *device, DeviceScene *dscene)
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kfilm->pass_stride = align_up(kfilm->pass_stride, 4);
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/* update filter table */
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vector<float> table = filter_table(filter_type, filter_width);
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filter_table_offset = scene->lookup_tables->add_table(dscene, table);
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kfilm->filter_table_offset = (int)filter_table_offset;
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need_update = false;
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}
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void Film::device_free(Device *device, DeviceScene *dscene)
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void Film::device_free(Device *device, DeviceScene *dscene, Scene *scene)
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{
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if(filter_table_offset != -1)
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scene->lookup_tables->remove_table(filter_table_offset);
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}
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bool Film::modified(const Film& film)
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{
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return !(exposure == film.exposure
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&& Pass::equals(passes, film.passes));
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&& Pass::equals(passes, film.passes)
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&& filter_type == film.filter_type
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&& filter_width == film.filter_width);
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}
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void Film::tag_passes_update(Scene *scene, const vector<Pass>& passes_)
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@@ -30,6 +30,11 @@ class Device;
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class DeviceScene;
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class Scene;
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typedef enum FilterType {
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FILTER_BOX,
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FILTER_GAUSSIAN
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} FilterType;
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class Pass {
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public:
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PassType type;
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@@ -47,13 +52,18 @@ class Film {
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public:
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float exposure;
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vector<Pass> passes;
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FilterType filter_type;
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float filter_width;
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size_t filter_table_offset;
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bool need_update;
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Film();
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~Film();
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void device_update(Device *device, DeviceScene *dscene);
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void device_free(Device *device, DeviceScene *dscene);
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void device_update(Device *device, DeviceScene *dscene, Scene *scene);
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void device_free(Device *device, DeviceScene *dscene, Scene *scene);
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bool modified(const Film& film);
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void tag_passes_update(Scene *scene, const vector<Pass>& passes_);
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@@ -1,142 +0,0 @@
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "camera.h"
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#include "device.h"
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#include "filter.h"
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#include "scene.h"
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#include "kernel_types.h"
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#include "util_algorithm.h"
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#include "util_debug.h"
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#include "util_math.h"
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CCL_NAMESPACE_BEGIN
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Filter::Filter()
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{
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filter_type = FILTER_BOX;
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filter_width = 1.0f;
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need_update = true;
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}
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Filter::~Filter()
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{
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}
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static float filter_func_box(float v, float width)
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{
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return (float)1;
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}
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static float filter_func_gaussian(float v, float width)
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{
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v *= (float)2/width;
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return (float)expf((float)-2*v*v);
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}
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static vector<float> filter_table(FilterType type, float width)
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{
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const int filter_table_size = FILTER_TABLE_SIZE-1;
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vector<float> filter_table_cdf(filter_table_size+1);
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vector<float> filter_table(filter_table_size+1);
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float (*filter_func)(float, float) = NULL;
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int i, half_size = filter_table_size/2;
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switch(type) {
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case FILTER_BOX:
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filter_func = filter_func_box;
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break;
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case FILTER_GAUSSIAN:
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filter_func = filter_func_gaussian;
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break;
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default:
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assert(0);
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}
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/* compute cumulative distribution function */
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filter_table_cdf[0] = 0.0f;
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for(i = 0; i < filter_table_size; i++) {
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float x = i*width*0.5f/(filter_table_size-1);
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float y = filter_func(x, width);
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filter_table_cdf[i+1] += filter_table_cdf[i] + fabsf(y);
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}
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for(i = 0; i <= filter_table_size; i++)
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filter_table_cdf[i] /= filter_table_cdf[filter_table_size];
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/* create importance sampling table */
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for(i = 0; i <= half_size; i++) {
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float x = i/(float)half_size;
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int index = upper_bound(filter_table_cdf.begin(), filter_table_cdf.end(), x) - filter_table_cdf.begin();
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float t;
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if(index < filter_table_size+1) {
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t = (x - filter_table_cdf[index])/(filter_table_cdf[index+1] - filter_table_cdf[index]);
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}
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else {
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t = 0.0f;
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index = filter_table_size;
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}
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float y = ((index + t)/(filter_table_size))*width;
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filter_table[half_size+i] = 0.5f*(1.0f + y);
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filter_table[half_size-i] = 0.5f*(1.0f - y);
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}
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return filter_table;
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}
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void Filter::device_update(Device *device, DeviceScene *dscene)
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{
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if(!need_update)
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return;
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device_free(device, dscene);
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/* update __filter_table */
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vector<float> table = filter_table(filter_type, filter_width);
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dscene->filter_table.copy(&table[0], table.size());
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device->tex_alloc("__filter_table", dscene->filter_table, true);
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need_update = false;
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}
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void Filter::device_free(Device *device, DeviceScene *dscene)
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{
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device->tex_free(dscene->filter_table);
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dscene->filter_table.clear();
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}
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bool Filter::modified(const Filter& filter)
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{
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return !(filter_type == filter.filter_type &&
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filter_width == filter.filter_width);
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}
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void Filter::tag_update(Scene *scene)
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{
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need_update = true;
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}
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CCL_NAMESPACE_END
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@@ -20,19 +20,19 @@
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#include "background.h"
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#include "camera.h"
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#include "curves.h"
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#include "device.h"
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#include "film.h"
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#include "filter.h"
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#include "integrator.h"
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#include "light.h"
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#include "shader.h"
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#include "mesh.h"
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#include "object.h"
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#include "particles.h"
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#include "curves.h"
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#include "scene.h"
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#include "svm.h"
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#include "osl.h"
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#include "particles.h"
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#include "scene.h"
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#include "shader.h"
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#include "svm.h"
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#include "tables.h"
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#include "util_foreach.h"
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#include "util_progress.h"
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@@ -46,7 +46,7 @@ Scene::Scene(const SceneParams& params_, const DeviceInfo& device_info_)
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memset(&dscene.data, 0, sizeof(dscene.data));
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camera = new Camera();
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filter = new Filter();
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lookup_tables = new LookupTables();
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film = new Film();
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background = new Background();
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light_manager = new LightManager();
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@@ -93,8 +93,7 @@ void Scene::free_memory(bool final)
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if(device) {
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camera->device_free(device, &dscene);
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filter->device_free(device, &dscene);
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film->device_free(device, &dscene);
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film->device_free(device, &dscene, this);
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background->device_free(device, &dscene);
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integrator->device_free(device, &dscene);
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@@ -108,10 +107,12 @@ void Scene::free_memory(bool final)
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if(!params.persistent_data || final)
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image_manager->device_free(device, &dscene);
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lookup_tables->device_free(device, &dscene);
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}
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if(final) {
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delete filter;
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delete lookup_tables;
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delete camera;
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delete film;
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delete background;
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@@ -186,15 +187,11 @@ void Scene::device_update(Device *device_, Progress& progress)
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progress.set_status("Updating Particle Systems");
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particle_system_manager->device_update(device, &dscene, this, progress);
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if(progress.get_cancel()) return;
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progress.set_status("Updating Filter");
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filter->device_update(device, &dscene);
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if(progress.get_cancel()) return;
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progress.set_status("Updating Film");
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film->device_update(device, &dscene);
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film->device_update(device, &dscene, this);
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if(progress.get_cancel()) return;
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@@ -203,6 +200,11 @@ void Scene::device_update(Device *device_, Progress& progress)
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if(progress.get_cancel()) return;
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progress.set_status("Updating Lookup Tables");
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lookup_tables->device_update(device, &dscene);
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if(progress.get_cancel()) return;
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progress.set_status("Updating Device", "Writing constant memory");
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device->const_copy_to("__data", &dscene.data, sizeof(dscene.data));
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}
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@@ -247,7 +249,7 @@ bool Scene::need_reset()
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|| object_manager->need_update
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|| mesh_manager->need_update
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|| light_manager->need_update
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|| filter->need_update
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|| lookup_tables->need_update
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|| integrator->need_update
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|| shader_manager->need_update
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|| particle_system_manager->need_update
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@@ -261,7 +263,6 @@ void Scene::reset()
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/* ensure all objects are updated */
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camera->tag_update();
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filter->tag_update(this);
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film->tag_update(this);
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background->tag_update(this);
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integrator->tag_update(this);
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|
@@ -39,10 +39,10 @@ class Camera;
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class Device;
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class DeviceInfo;
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class Film;
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class Filter;
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class Integrator;
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class Light;
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class LightManager;
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class LookupTables;
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class Mesh;
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class MeshManager;
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class Object;
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@@ -99,8 +99,8 @@ public:
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device_vector<uint> shader_flag;
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device_vector<uint> object_flag;
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/* filter */
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device_vector<float> filter_table;
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/* lookup tables */
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device_vector<float> lookup_table;
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/* integrator */
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device_vector<uint> sobol_directions;
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@@ -155,7 +155,7 @@ class Scene {
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public:
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/* data */
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Camera *camera;
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Filter *filter;
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LookupTables *lookup_tables;
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Film *film;
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Background *background;
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Integrator *integrator;
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|
106
intern/cycles/render/tables.cpp
Normal file
106
intern/cycles/render/tables.cpp
Normal file
@@ -0,0 +1,106 @@
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/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#include "device.h"
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#include "scene.h"
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#include "tables.h"
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||||
#include "util_debug.h"
|
||||
|
||||
CCL_NAMESPACE_BEGIN
|
||||
|
||||
LookupTables::LookupTables()
|
||||
{
|
||||
need_update = true;
|
||||
}
|
||||
|
||||
LookupTables::~LookupTables()
|
||||
{
|
||||
assert(lookup_tables.size() == 0);
|
||||
}
|
||||
|
||||
void LookupTables::device_update(Device *device, DeviceScene *dscene)
|
||||
{
|
||||
if(!need_update)
|
||||
return;
|
||||
|
||||
device->tex_alloc("__lookup_table", dscene->lookup_table, true); // XXX interpolation
|
||||
|
||||
need_update = false;
|
||||
}
|
||||
|
||||
void LookupTables::device_free(Device *device, DeviceScene *dscene)
|
||||
{
|
||||
device->tex_free(dscene->lookup_table);
|
||||
dscene->lookup_table.clear();
|
||||
}
|
||||
|
||||
static size_t round_up_to_multiple(size_t size, size_t chunk)
|
||||
{
|
||||
return ((size + chunk - 1)/chunk) * chunk;
|
||||
}
|
||||
|
||||
size_t LookupTables::add_table(DeviceScene *dscene, vector<float>& data)
|
||||
{
|
||||
assert(data.size() > 0);
|
||||
|
||||
need_update = true;
|
||||
|
||||
Table new_table;
|
||||
new_table.offset = 0;
|
||||
new_table.size = round_up_to_multiple(data.size(), TABLE_CHUNK_SIZE);
|
||||
|
||||
/* find space to put lookup table */
|
||||
list<Table>::iterator table;
|
||||
|
||||
for(table = lookup_tables.begin(); table != lookup_tables.end(); table++) {
|
||||
if(new_table.offset + new_table.size <= table->offset) {
|
||||
lookup_tables.insert(table, new_table);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(table == lookup_tables.end()) {
|
||||
/* add at the end */
|
||||
lookup_tables.push_back(new_table);
|
||||
dscene->lookup_table.resize(new_table.offset + new_table.size);
|
||||
}
|
||||
|
||||
/* copy table data and return offset */
|
||||
dscene->lookup_table.copy_at(&data[0], new_table.offset, data.size());
|
||||
return new_table.offset;
|
||||
}
|
||||
|
||||
void LookupTables::remove_table(size_t offset)
|
||||
{
|
||||
need_update = true;
|
||||
|
||||
list<Table>::iterator table;
|
||||
|
||||
for(table = lookup_tables.begin(); table != lookup_tables.end(); table++) {
|
||||
if(table->offset == offset) {
|
||||
lookup_tables.erase(table);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
assert(table != lookup_tables.end());
|
||||
}
|
||||
|
||||
CCL_NAMESPACE_END
|
||||
|
@@ -16,8 +16,10 @@
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#ifndef __FILTER_H__
|
||||
#define __FILTER_H__
|
||||
#ifndef __TABLES_H__
|
||||
#define __TABLES_H__
|
||||
|
||||
#include <util_list.h>
|
||||
|
||||
CCL_NAMESPACE_BEGIN
|
||||
|
||||
@@ -25,29 +27,29 @@ class Device;
|
||||
class DeviceScene;
|
||||
class Scene;
|
||||
|
||||
typedef enum FilterType {
|
||||
FILTER_BOX,
|
||||
FILTER_GAUSSIAN
|
||||
} FilterType;
|
||||
enum { TABLE_CHUNK_SIZE = 256 };
|
||||
|
||||
class Filter {
|
||||
class LookupTables {
|
||||
public:
|
||||
/* pixel filter */
|
||||
FilterType filter_type;
|
||||
float filter_width;
|
||||
bool need_update;
|
||||
struct Table {
|
||||
size_t offset;
|
||||
size_t size;
|
||||
};
|
||||
|
||||
Filter();
|
||||
~Filter();
|
||||
bool need_update;
|
||||
list<Table> lookup_tables;
|
||||
|
||||
LookupTables();
|
||||
~LookupTables();
|
||||
|
||||
void device_update(Device *device, DeviceScene *dscene);
|
||||
void device_free(Device *device, DeviceScene *dscene);
|
||||
|
||||
bool modified(const Filter& filter);
|
||||
void tag_update(Scene *scene);
|
||||
size_t add_table(DeviceScene *dscene, vector<float>& data);
|
||||
void remove_table(size_t offset);
|
||||
};
|
||||
|
||||
CCL_NAMESPACE_END
|
||||
|
||||
#endif /* __FILTER_H__ */
|
||||
#endif /* __TABLES_H__ */
|
||||
|
Reference in New Issue
Block a user