Cycles: implement partial constant folding for exponentiation.
This is also an important mathematical operation that can be folded if it is known that one argument is a certain constant. For colors the operation is provided as a Gamma node. The SVM Gamma node needs a small fix to make it follow the 0 ^ 0 == 1 rule, same as the Power node, or the Gamma node itself in OSL mode. Reviewers: #cycles Differential Revision: https://developer.blender.org/D2263
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@@ -930,6 +930,72 @@ TEST(render_graph, constant_fold_gamma)
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graph.finalize(&scene);
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}
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/*
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* Tests: Gamma with one constant 0 input.
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*/
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TEST(render_graph, constant_fold_gamma_part_0)
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{
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DEFINE_COMMON_VARIABLES(builder, log);
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EXPECT_ANY_MESSAGE(log);
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INVALID_INFO_MESSAGE(log, "Folding Gamma_Cx::");
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CORRECT_INFO_MESSAGE(log, "Folding Gamma_xC::Color to constant (1, 1, 1).");
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builder
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.add_attribute("Attribute")
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/* constant on the left */
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.add_node(ShaderNodeBuilder<GammaNode>("Gamma_Cx")
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.set("Color", make_float3(0.0f, 0.0f, 0.0f)))
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.add_connection("Attribute::Fac", "Gamma_Cx::Gamma")
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/* constant on the right */
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.add_node(ShaderNodeBuilder<GammaNode>("Gamma_xC")
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.set("Gamma", 0.0f))
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.add_connection("Attribute::Color", "Gamma_xC::Color")
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/* output sum */
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.add_node(ShaderNodeBuilder<MixNode>("Out")
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.set(&MixNode::type, NODE_MIX_ADD)
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.set(&MixNode::use_clamp, true)
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.set("Fac", 1.0f))
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.add_connection("Gamma_Cx::Color", "Out::Color1")
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.add_connection("Gamma_xC::Color", "Out::Color2")
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.output_color("Out::Color");
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graph.finalize(&scene);
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}
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/*
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* Tests: Gamma with one constant 1 input.
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*/
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TEST(render_graph, constant_fold_gamma_part_1)
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{
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DEFINE_COMMON_VARIABLES(builder, log);
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EXPECT_ANY_MESSAGE(log);
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CORRECT_INFO_MESSAGE(log, "Folding Gamma_Cx::Color to constant (1, 1, 1).");
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CORRECT_INFO_MESSAGE(log, "Folding Gamma_xC::Color to socket Attribute::Color.");
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builder
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.add_attribute("Attribute")
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/* constant on the left */
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.add_node(ShaderNodeBuilder<GammaNode>("Gamma_Cx")
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.set("Color", make_float3(1.0f, 1.0f, 1.0f)))
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.add_connection("Attribute::Fac", "Gamma_Cx::Gamma")
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/* constant on the right */
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.add_node(ShaderNodeBuilder<GammaNode>("Gamma_xC")
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.set("Gamma", 1.0f))
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.add_connection("Attribute::Color", "Gamma_xC::Color")
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/* output sum */
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.add_node(ShaderNodeBuilder<MixNode>("Out")
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.set(&MixNode::type, NODE_MIX_ADD)
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.set(&MixNode::use_clamp, true)
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.set("Fac", 1.0f))
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.add_connection("Gamma_Cx::Color", "Out::Color1")
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.add_connection("Gamma_xC::Color", "Out::Color2")
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.output_color("Out::Color");
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graph.finalize(&scene);
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}
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/*
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* Tests: BrightnessContrast with all constant inputs.
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*/
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@@ -1142,6 +1208,40 @@ TEST(render_graph, constant_fold_part_math_div_0)
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graph.finalize(&scene);
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}
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/*
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* Tests: partial folding for Math Power with known 0.
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*/
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TEST(render_graph, constant_fold_part_math_pow_0)
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{
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DEFINE_COMMON_VARIABLES(builder, log);
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EXPECT_ANY_MESSAGE(log);
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/* X ^ 0 == 1 */
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INVALID_INFO_MESSAGE(log, "Folding Math_Cx::");
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CORRECT_INFO_MESSAGE(log, "Folding Math_xC::Value to constant (1).");
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INVALID_INFO_MESSAGE(log, "Folding Out::");
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build_math_partial_test_graph(builder, NODE_MATH_POWER, 0.0f);
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graph.finalize(&scene);
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}
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/*
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* Tests: partial folding for Math Power with known 1.
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*/
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TEST(render_graph, constant_fold_part_math_pow_1)
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{
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DEFINE_COMMON_VARIABLES(builder, log);
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EXPECT_ANY_MESSAGE(log);
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/* 1 ^ X == 1; X ^ 1 == X */
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CORRECT_INFO_MESSAGE(log, "Folding Math_Cx::Value to constant (1)");
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CORRECT_INFO_MESSAGE(log, "Folding Math_xC::Value to socket Attribute::Fac.");
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INVALID_INFO_MESSAGE(log, "Folding Out::");
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build_math_partial_test_graph(builder, NODE_MATH_POWER, 1.0f);
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graph.finalize(&scene);
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}
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/*
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* Tests: Vector Math with all constant inputs.
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*/
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