was trying to make py import follow pythons own code more but broke py32 compat. this should fix
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@@ -257,8 +257,7 @@ PyObject *bpy_text_reimport(PyObject *module, int *found)
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static PyObject *blender_import(PyObject *UNUSED(self), PyObject *args, PyObject *kw)
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static PyObject *blender_import(PyObject *UNUSED(self), PyObject *args, PyObject *kw)
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{
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{
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PyObject *exception, *err, *tb;
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PyObject *exception, *err, *tb;
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//char *name;
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char *name;
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PyObject *name;
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int found = 0;
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int found = 0;
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PyObject *globals = NULL, *locals = NULL, *fromlist = NULL;
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PyObject *globals = NULL, *locals = NULL, *fromlist = NULL;
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int level = 0; /* relative imports */
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int level = 0; /* relative imports */
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@@ -267,14 +266,14 @@ static PyObject *blender_import(PyObject *UNUSED(self), PyObject *args, PyObject
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//PyObject_Print(args, stderr, 0);
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//PyObject_Print(args, stderr, 0);
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static const char *kwlist[] = {"name", "globals", "locals", "fromlist", "level", NULL};
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static const char *kwlist[] = {"name", "globals", "locals", "fromlist", "level", NULL};
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if (!PyArg_ParseTupleAndKeywords(args, kw, "U|OOOi:bpy_import_meth", (char **)kwlist,
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if (!PyArg_ParseTupleAndKeywords(args, kw, "s|OOOi:bpy_import_meth", (char **)kwlist,
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&name, &globals, &locals, &fromlist, &level))
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&name, &globals, &locals, &fromlist, &level))
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{
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{
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return NULL;
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return NULL;
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}
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}
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/* import existing builtin modules or modules that have been imported already */
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/* import existing builtin modules or modules that have been imported already */
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newmodule = PyImport_ImportModuleLevelObject(name, globals, locals, fromlist, level);
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newmodule = PyImport_ImportModuleLevel(name, globals, locals, fromlist, level);
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if (newmodule)
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if (newmodule)
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return newmodule;
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return newmodule;
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@@ -282,7 +281,7 @@ static PyObject *blender_import(PyObject *UNUSED(self), PyObject *args, PyObject
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PyErr_Fetch(&exception, &err, &tb); /* get the python error in case we cant import as blender text either */
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PyErr_Fetch(&exception, &err, &tb); /* get the python error in case we cant import as blender text either */
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/* importing from existing modules failed, see if we have this module as blender text */
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/* importing from existing modules failed, see if we have this module as blender text */
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newmodule = bpy_text_import_name(_PyUnicode_AsString(name), &found);
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newmodule = bpy_text_import_name(name, &found);
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if (newmodule) { /* found module as blender text, ignore above exception */
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if (newmodule) { /* found module as blender text, ignore above exception */
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PyErr_Clear();
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PyErr_Clear();
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