Cleanup: clang-format

This commit is contained in:
Campbell Barton
2022-04-20 09:13:48 +10:00
parent f8f8edbe1a
commit 42717596d0
8 changed files with 26 additions and 23 deletions

View File

@@ -116,7 +116,11 @@ GHOST_Wintab *GHOST_Wintab::loadWintab(HWND hwnd)
}
int sanityQueueSize = queueSizeGet(hctx.get());
WINTAB_PRINTF("HCTX %p %s queueSize: %d, queueSizeGet: %d\n", hctx.get(), __func__, queueSize, sanityQueueSize);
WINTAB_PRINTF("HCTX %p %s queueSize: %d, queueSizeGet: %d\n",
hctx.get(),
__func__,
queueSize,
sanityQueueSize);
WINTAB_PRINTF("Loaded Wintab context %p\n", hctx.get());
@@ -274,7 +278,11 @@ void GHOST_Wintab::updateCursorInfo()
else {
m_maxAzimuth = m_maxAltitude = 0;
}
WINTAB_PRINTF("HCTX %p %s maxAzimuth: %d, maxAltitude: %d\n", m_context.get(), __func__, m_maxAzimuth, m_maxAltitude);
WINTAB_PRINTF("HCTX %p %s maxAzimuth: %d, maxAltitude: %d\n",
m_context.get(),
__func__,
m_maxAzimuth,
m_maxAltitude);
}
void GHOST_Wintab::processInfoChange(LPARAM lParam)

View File

@@ -11,10 +11,8 @@ uniform sampler3D volumeScattering; /* Result of the scatter step */
uniform sampler3D volumeExtinction;
#ifdef USE_VOLUME_OPTI
uniform layout(r11f_g11f_b10f)
writeonly restrict image3D finalScattering_img;
uniform layout(r11f_g11f_b10f)
writeonly restrict image3D finalTransmittance_img;
uniform layout(r11f_g11f_b10f) writeonly restrict image3D finalScattering_img;
uniform layout(r11f_g11f_b10f) writeonly restrict image3D finalTransmittance_img;
vec3 finalScattering;
vec3 finalTransmittance;

View File

@@ -1,6 +1,5 @@
#pragma BLENDER_REQUIRE(gpu_shader_material_hash.glsl)
void node_hair_info(float hair_length,
out float is_strand,
out float intercept,

View File

@@ -1,6 +1,5 @@
#pragma BLENDER_REQUIRE(gpu_shader_material_hash.glsl)
void node_point_info(out vec3 position, out float radius, out float random)
{
#ifdef POINTCLOUD_SHADER

View File

@@ -1,6 +1,5 @@
#pragma BLENDER_REQUIRE(gpu_shader_material_math_util.glsl)
void node_tex_environment_equirectangular(vec3 co, out vec3 uv)
{
vec3 nco = normalize(co);