from Cosme
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@@ -148,4 +148,8 @@ if(WITH_OPENMP)
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add_definitions(-DPARALLEL=1)
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endif()
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if(WITH_XDG_USER_DIRS)
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add_definitions(-DWITH_XDG_USER_DIRS)
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endif()
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blender_add_lib(bf_blenlib "${SRC}" "${INC}" "${INC_SYS}")
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@@ -52,7 +52,7 @@
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#include "GHOST_Path-api.h"
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#if defined WIN32 && !defined _LIBC
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# include "BLI_fnmatch.h" /* use fnmatch included in blenlib */
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# include "BLI_fnmatch.h" /* use fnmatch included in blenlib */
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#else
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# ifndef _GNU_SOURCE
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# define _GNU_SOURCE
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@@ -61,35 +61,34 @@
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#endif
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#ifdef WIN32
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#include <io.h>
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#ifdef _WIN32_IE
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#undef _WIN32_IE
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#endif
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#define _WIN32_IE 0x0501
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#include <windows.h>
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#include <shlobj.h>
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#include "BLI_winstuff.h"
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# include <io.h>
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# ifdef _WIN32_IE
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# undef _WIN32_IE
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# endif
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# define _WIN32_IE 0x0501
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# include <windows.h>
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# include <shlobj.h>
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# include "BLI_winstuff.h"
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#else /* non windows */
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#ifdef WITH_BINRELOC
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#include "binreloc.h"
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#endif
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# ifdef WITH_BINRELOC
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# include "binreloc.h"
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# endif
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#endif /* WIN32 */
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/* standard paths */
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#ifdef WIN32
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#define BLENDER_USER_FORMAT "%s\\Blender Foundation\\Blender\\%s"
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#define BLENDER_SYSTEM_FORMAT "%s\\Blender Foundation\\Blender\\%s"
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# define BLENDER_USER_FORMAT "%s\\Blender Foundation\\Blender\\%s"
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# define BLENDER_SYSTEM_FORMAT "%s\\Blender Foundation\\Blender\\%s"
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#elif defined(__APPLE__)
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#define BLENDER_USER_FORMAT "%s/Blender/%s"
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#define BLENDER_SYSTEM_FORMAT "%s/Blender/%s"
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#else
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#define BLENDER_USER_FORMAT "%s/.blender/%s"
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#define BLENDER_SYSTEM_FORMAT "%s/blender/%s"
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# define BLENDER_USER_FORMAT "%s/Blender/%s"
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# define BLENDER_SYSTEM_FORMAT "%s/Blender/%s"
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#else /* UNIX */
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# ifndef WITH_XDG_USER_DIRS /* oldschool unix ~/.blender/ */
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# define BLENDER_USER_FORMAT "%s/.blender/%s"
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# else /* new XDG ~/blender/.config/ */
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# define BLENDER_USER_FORMAT "%s/blender/%s"
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# endif // WITH_XDG_USER_DIRS
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# define BLENDER_SYSTEM_FORMAT "%s/blender/%s"
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#endif
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/* local */
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@@ -797,10 +796,18 @@ void BLI_getlastdir(const char* dir, char *last, const size_t maxlen)
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as default location to save documents */
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const char *BLI_getDefaultDocumentFolder(void)
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{
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#if !defined(WIN32)
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#ifndef WIN32
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#ifdef WITH_XDG_USER_DIRS
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const char *xdg_documents_dir= getenv("XDG_DOCUMENTS_DIR");
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if (xdg_documents_dir) {
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return xdg_documents_dir;
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}
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#endif
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return getenv("HOME");
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#else /* Windows */
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#else /* Windows */
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const char * ret;
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static char documentfolder[MAXPATHLEN];
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HRESULT hResult;
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@@ -825,7 +832,7 @@ const char *BLI_getDefaultDocumentFolder(void)
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}
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return NULL;
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#endif
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#endif /* WIN32 */
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}
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/* NEW stuff, to be cleaned up when fully migrated */
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