Fix recent own stupidity with indexed sculpt drawing.
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@@ -2021,7 +2021,7 @@ void GPU_draw_pbvh_buffers(GPU_PBVH_Buffers *buffers, DMSetMaterial setMaterial,
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GPU_buffer_unbind(buffers->vert_buf, GPU_BINDING_ARRAY);
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GPU_buffer_unbind(buffers->vert_buf, GPU_BINDING_ARRAY);
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if (buffers->index_buf || do_fast)
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if (buffers->index_buf || do_fast)
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GPU_buffer_unbind(do_fast ? buffers->index_buf_fast : buffers->index_buf, GPU_BINDING_ARRAY);
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GPU_buffer_unbind(do_fast ? buffers->index_buf_fast : buffers->index_buf, GPU_BINDING_INDEX);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_VERTEX_ARRAY);
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if (!wireframe) {
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if (!wireframe) {
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