From 43c7cb994e16a60b0b4463d112a06865142bdcb3 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Tue, 4 Dec 2007 15:11:33 +0000 Subject: [PATCH] SSS now uses oversampling for textures in the preprocessing pass, to fix noisy renders, to solve patch #7865. --- source/blender/render/intern/source/rendercore.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c index 7fc4bbb3492..f5f1f6cec17 100644 --- a/source/blender/render/intern/source/rendercore.c +++ b/source/blender/render/intern/source/rendercore.c @@ -1266,8 +1266,6 @@ static void shade_sample_sss(ShadeSample *ssamp, Material *mat, VlakRen *vlr, in *area= VecLength(shi->dxco)*VecLength(shi->dyco); *area= MIN2(*area, 2.0f*orthoarea); - shi->osatex= 0; - shade_input_set_uv(shi); shade_input_set_normals(shi);