Some work on the cluthered particles UI; lot's more to do
This commit is contained in:
@@ -25,6 +25,8 @@ from properties_physics_common import effector_weights_ui
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from properties_physics_common import basic_force_field_settings_ui
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from properties_physics_common import basic_force_field_settings_ui
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from properties_physics_common import basic_force_field_falloff_ui
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from properties_physics_common import basic_force_field_falloff_ui
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narrowui = 180
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def particle_panel_enabled(context, psys):
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def particle_panel_enabled(context, psys):
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return (psys.point_cache.baked is False) and (not psys.edited) and (not context.particle_system_editable)
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return (psys.point_cache.baked is False) and (not psys.edited) and (not context.particle_system_editable)
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@@ -149,6 +151,7 @@ class PARTICLE_PT_emission(ParticleButtonsPanel):
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psys = context.particle_system
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psys = context.particle_system
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part = psys.settings
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part = psys.settings
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wide_ui = context.region.width > narrowui
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layout.enabled = particle_panel_enabled(context, psys) and not psys.multiple_caches
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layout.enabled = particle_panel_enabled(context, psys) and not psys.multiple_caches
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@@ -170,7 +173,10 @@ class PARTICLE_PT_emission(ParticleButtonsPanel):
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layout.row().label(text="Emit From:")
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layout.row().label(text="Emit From:")
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row = layout.row()
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row = layout.row()
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row.prop(part, "emit_from", expand=True)
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if wide_ui:
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row.prop(part, "emit_from", expand=True)
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else:
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row.prop(part, "emit_from", text="")
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row = layout.row()
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row = layout.row()
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row.prop(part, "trand")
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row.prop(part, "trand")
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if part.distribution != 'GRID':
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if part.distribution != 'GRID':
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@@ -178,7 +184,10 @@ class PARTICLE_PT_emission(ParticleButtonsPanel):
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if part.emit_from == 'FACE' or part.emit_from == 'VOLUME':
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if part.emit_from == 'FACE' or part.emit_from == 'VOLUME':
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row = layout.row()
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row = layout.row()
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row.prop(part, "distribution", expand=True)
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if wide_ui:
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row.prop(part, "distribution", expand=True)
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else:
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row.prop(part, "distribution", text="")
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row = layout.row()
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row = layout.row()
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@@ -327,6 +336,7 @@ class PARTICLE_PT_rotation(ParticleButtonsPanel):
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psys = context.particle_system
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psys = context.particle_system
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part = psys.settings
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part = psys.settings
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wide_ui = context.region.width > narrowui
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layout.enabled = particle_panel_enabled(context, psys)
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layout.enabled = particle_panel_enabled(context, psys)
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@@ -344,7 +354,10 @@ class PARTICLE_PT_rotation(ParticleButtonsPanel):
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sub.prop(part, "random_phase_factor", text="Random", slider=True)
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sub.prop(part, "random_phase_factor", text="Random", slider=True)
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layout.row().label(text="Angular Velocity:")
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layout.row().label(text="Angular Velocity:")
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layout.row().prop(part, "angular_velocity_mode", expand=True)
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if wide_ui:
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layout.row().prop(part, "angular_velocity_mode", expand=True)
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else:
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layout.row().prop(part, "angular_velocity_mode", text="")
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split = layout.split()
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split = layout.split()
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sub = split.column()
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sub = split.column()
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@@ -367,11 +380,16 @@ class PARTICLE_PT_physics(ParticleButtonsPanel):
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psys = context.particle_system
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psys = context.particle_system
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part = psys.settings
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part = psys.settings
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wide_ui = context.region.width > narrowui
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layout.enabled = particle_panel_enabled(context, psys)
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layout.enabled = particle_panel_enabled(context, psys)
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row = layout.row()
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row = layout.row()
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row.prop(part, "physics_type", expand=True)
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if wide_ui:
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row.prop(part, "physics_type", expand=True)
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else:
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row.prop(part, "physics_type", text="")
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if part.physics_type != 'NO':
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if part.physics_type != 'NO':
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row = layout.row()
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row = layout.row()
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col = row.column(align=True)
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col = row.column(align=True)
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@@ -657,6 +675,7 @@ class PARTICLE_PT_render(ParticleButtonsPanel):
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psys = context.particle_system
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psys = context.particle_system
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part = psys.settings
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part = psys.settings
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wide_ui = context.region.width > narrowui
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row = layout.row()
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row = layout.row()
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row.prop(part, "material")
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row.prop(part, "material")
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@@ -672,7 +691,10 @@ class PARTICLE_PT_render(ParticleButtonsPanel):
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sub.prop(part, "died")
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sub.prop(part, "died")
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row = layout.row()
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row = layout.row()
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row.prop(part, "ren_as", expand=True)
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if wide_ui:
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row.prop(part, "ren_as", expand=True)
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else:
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row.prop(part, "ren_as", text="")
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split = layout.split()
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split = layout.split()
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@@ -765,7 +787,10 @@ class PARTICLE_PT_render(ParticleButtonsPanel):
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sub.label(text="Align:")
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sub.label(text="Align:")
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row = layout.row()
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row = layout.row()
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row.prop(part, "billboard_align", expand=True)
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if wide_ui:
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row.prop(part, "billboard_align", expand=True)
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else:
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row.prop(part, "billboard_align", text="")
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row.prop(part, "billboard_lock", text="Lock")
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row.prop(part, "billboard_lock", text="Lock")
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row = layout.row()
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row = layout.row()
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row.prop(part, "billboard_object")
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row.prop(part, "billboard_object")
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@@ -790,9 +815,9 @@ class PARTICLE_PT_render(ParticleButtonsPanel):
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row.prop(psys, "billboard_split_uv")
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row.prop(psys, "billboard_split_uv")
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row = layout.row()
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row = layout.row()
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row.label(text="Animate:")
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row.label(text="Animate:")
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row.prop(part, "billboard_animation", expand=True)
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row.prop(part, "billboard_animation", text="")
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row.label(text="Offset:")
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row.label(text="Offset:")
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row.prop(part, "billboard_split_offset", expand=True)
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row.prop(part, "billboard_split_offset", text="")
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if part.ren_as == 'HALO' or part.ren_as == 'LINE' or part.ren_as == 'BILLBOARD':
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if part.ren_as == 'HALO' or part.ren_as == 'LINE' or part.ren_as == 'BILLBOARD':
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row = layout.row()
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row = layout.row()
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@@ -825,9 +850,13 @@ class PARTICLE_PT_draw(ParticleButtonsPanel):
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psys = context.particle_system
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psys = context.particle_system
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part = psys.settings
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part = psys.settings
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wide_ui = context.region.width > narrowui
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row = layout.row()
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row = layout.row()
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row.prop(part, "draw_as", expand=True)
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if wide_ui:
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row.prop(part, "draw_as", expand=True)
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else:
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row.prop(part, "draw_as", text="")
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if part.draw_as == 'NONE' or (part.ren_as == 'NONE' and part.draw_as == 'RENDER'):
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if part.draw_as == 'NONE' or (part.ren_as == 'NONE' and part.draw_as == 'RENDER'):
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return
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return
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@@ -875,8 +904,12 @@ class PARTICLE_PT_children(ParticleButtonsPanel):
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psys = context.particle_system
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psys = context.particle_system
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part = psys.settings
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part = psys.settings
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wide_ui = context.region.width > narrowui
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layout.row().prop(part, "child_type", expand=True)
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if wide_ui:
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layout.row().prop(part, "child_type", expand=True)
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else:
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layout.row().prop(part, "child_type", text="")
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if part.child_type == 'NONE':
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if part.child_type == 'NONE':
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return
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return
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@@ -932,7 +965,10 @@ class PARTICLE_PT_children(ParticleButtonsPanel):
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col.label(text="hair parting controls")
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col.label(text="hair parting controls")
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layout.row().label(text="Kink:")
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layout.row().label(text="Kink:")
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layout.row().prop(part, "kink", expand=True)
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if wide_ui:
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layout.row().prop(part, "kink", expand=True)
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else:
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layout.row().prop(part, "kink", text="")
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split = layout.split()
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split = layout.split()
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