Voxel Remesh: Fix poles and preserve volume
This commit fixes most of the issues we currently have in the voxel remesher. Mesh volume is preserved when doing multiple iterations, so the sculpt won't shrink and smooth each time you run the remesher. Mesh topology is much better, fixing most issues related to mask extraction and other topology based operations. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D5863
This commit is contained in:
@@ -476,7 +476,9 @@ class DATA_PT_remesh(MeshButtonsPanel, Panel):
|
||||
col = layout.column()
|
||||
if (mesh.remesh_mode == 'VOXEL'):
|
||||
col.prop(mesh, "remesh_voxel_size")
|
||||
col.prop(mesh, "remesh_fix_poles")
|
||||
col.prop(mesh, "remesh_smooth_normals")
|
||||
col.prop(mesh, "remesh_preserve_volume")
|
||||
col.prop(mesh, "remesh_preserve_paint_mask")
|
||||
col.operator("object.voxel_remesh", text="Voxel Remesh")
|
||||
else:
|
||||
|
Reference in New Issue
Block a user