remove bl_operators/nla.py, move bake_action function into bpy_extras.anim_utils and bake operator into bl_operators/anim.py
This commit is contained in:
247
release/scripts/modules/bpy_extras/anim_utils.py
Normal file
247
release/scripts/modules/bpy_extras/anim_utils.py
Normal file
@@ -0,0 +1,247 @@
|
||||
# ##### BEGIN GPL LICENSE BLOCK #####
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
#
|
||||
# ##### END GPL LICENSE BLOCK #####
|
||||
|
||||
# <pep8-80 compliant>
|
||||
|
||||
__all__ = (
|
||||
"bake_action",
|
||||
)
|
||||
|
||||
import bpy
|
||||
|
||||
|
||||
def bake_action(frame_start,
|
||||
frame_end,
|
||||
frame_step=1,
|
||||
only_selected=False,
|
||||
do_pose=True,
|
||||
do_object=True,
|
||||
do_constraint_clear=False,
|
||||
do_clean=False,
|
||||
action=None,
|
||||
):
|
||||
|
||||
"""
|
||||
Return an image from the file path with options to search multiple paths
|
||||
and return a placeholder if its not found.
|
||||
|
||||
:arg frame_start: First frame to bake.
|
||||
:type frame_start: int
|
||||
:arg frame_end: Last frame to bake.
|
||||
:type frame_end: int
|
||||
:arg frame_step: Frame step.
|
||||
:type frame_step: int
|
||||
:arg only_selected: Only bake selected data.
|
||||
:type only_selected: bool
|
||||
:arg do_pose: Bake pose channels.
|
||||
:type do_pose: bool
|
||||
:arg do_object: Bake objects.
|
||||
:type do_object: bool
|
||||
:arg do_constraint_clear: Remove constraints.
|
||||
:type do_constraint_clear: bool
|
||||
:arg do_clean: Remove redundant keyframes after baking.
|
||||
:type do_clean: bool
|
||||
:arg action: An action to bake the data into, or None for a new action
|
||||
to be created.
|
||||
:type action: :class:`bpy.types.Action` or None
|
||||
|
||||
:return: an action or None
|
||||
:rtype: :class:`bpy.types.Action`
|
||||
"""
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Helper Functions
|
||||
|
||||
def pose_frame_info(obj):
|
||||
from mathutils import Matrix
|
||||
|
||||
info = {}
|
||||
|
||||
pose = obj.pose
|
||||
|
||||
pose_items = pose.bones.items()
|
||||
|
||||
for name, pbone in pose_items:
|
||||
binfo = {}
|
||||
bone = pbone.bone
|
||||
|
||||
binfo["parent"] = getattr(bone.parent, "name", None)
|
||||
binfo["bone"] = bone
|
||||
binfo["pbone"] = pbone
|
||||
binfo["matrix_local"] = bone.matrix_local.copy()
|
||||
try:
|
||||
binfo["matrix_local_inv"] = binfo["matrix_local"].inverted()
|
||||
except:
|
||||
binfo["matrix_local_inv"] = Matrix()
|
||||
|
||||
binfo["matrix"] = bone.matrix.copy()
|
||||
binfo["matrix_pose"] = pbone.matrix.copy()
|
||||
try:
|
||||
binfo["matrix_pose_inv"] = binfo["matrix_pose"].inverted()
|
||||
except:
|
||||
binfo["matrix_pose_inv"] = Matrix()
|
||||
|
||||
info[name] = binfo
|
||||
|
||||
for name, pbone in pose_items:
|
||||
binfo = info[name]
|
||||
binfo_parent = binfo.get("parent", None)
|
||||
if binfo_parent:
|
||||
binfo_parent = info[binfo_parent]
|
||||
|
||||
matrix = binfo["matrix_pose"]
|
||||
rest_matrix = binfo["matrix_local"]
|
||||
|
||||
if binfo_parent:
|
||||
matrix = binfo_parent["matrix_pose_inv"] * matrix
|
||||
rest_matrix = binfo_parent["matrix_local_inv"] * rest_matrix
|
||||
|
||||
binfo["matrix_key"] = rest_matrix.inverted() * matrix
|
||||
|
||||
return info
|
||||
|
||||
|
||||
def obj_frame_info(obj):
|
||||
info = {}
|
||||
# parent = obj.parent
|
||||
info["matrix_key"] = obj.matrix_local.copy()
|
||||
return info
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Setup the Context
|
||||
|
||||
# TODO, pass data rather then grabbing from the context!
|
||||
scene = bpy.context.scene
|
||||
obj = bpy.context.object
|
||||
pose = obj.pose
|
||||
frame_back = scene.frame_current
|
||||
|
||||
if pose is None:
|
||||
do_pose = False
|
||||
|
||||
if do_pose is None and do_object is None:
|
||||
return None
|
||||
|
||||
pose_info = []
|
||||
obj_info = []
|
||||
|
||||
frame_range = range(frame_start, frame_end + 1, frame_step)
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Collect transformations
|
||||
|
||||
# could speed this up by applying steps here too...
|
||||
for f in frame_range:
|
||||
scene.frame_set(f)
|
||||
|
||||
if do_pose:
|
||||
pose_info.append(pose_frame_info(obj))
|
||||
if do_object:
|
||||
obj_info.append(obj_frame_info(obj))
|
||||
|
||||
f += 1
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Create action
|
||||
|
||||
# incase animation data hassnt been created
|
||||
atd = obj.animation_data_create()
|
||||
if action is None:
|
||||
action = bpy.data.actions.new("Action")
|
||||
atd.action = action
|
||||
|
||||
if do_pose:
|
||||
pose_items = pose.bones.items()
|
||||
else:
|
||||
pose_items = [] # skip
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Apply transformations to action
|
||||
|
||||
# pose
|
||||
for name, pbone in (pose_items if do_pose else ()):
|
||||
if only_selected and not pbone.bone.select:
|
||||
continue
|
||||
|
||||
if do_constraint_clear:
|
||||
while pbone.constraints:
|
||||
pbone.constraints.remove(pbone.constraints[0])
|
||||
|
||||
for f in frame_range:
|
||||
matrix = pose_info[(f - frame_start) // frame_step][name]["matrix_key"]
|
||||
|
||||
# pbone.location = matrix.to_translation()
|
||||
# pbone.rotation_quaternion = matrix.to_quaternion()
|
||||
pbone.matrix_basis = matrix
|
||||
|
||||
pbone.keyframe_insert("location", -1, f, name)
|
||||
|
||||
rotation_mode = pbone.rotation_mode
|
||||
|
||||
if rotation_mode == 'QUATERNION':
|
||||
pbone.keyframe_insert("rotation_quaternion", -1, f, name)
|
||||
elif rotation_mode == 'AXIS_ANGLE':
|
||||
pbone.keyframe_insert("rotation_axis_angle", -1, f, name)
|
||||
else: # euler, XYZ, ZXY etc
|
||||
pbone.keyframe_insert("rotation_euler", -1, f, name)
|
||||
|
||||
pbone.keyframe_insert("scale", -1, f, name)
|
||||
|
||||
# object. TODO. multiple objects
|
||||
if do_object:
|
||||
if do_constraint_clear:
|
||||
while obj.constraints:
|
||||
obj.constraints.remove(obj.constraints[0])
|
||||
|
||||
for f in frame_range:
|
||||
matrix = obj_info[(f - frame_start) // frame_step]["matrix_key"]
|
||||
obj.matrix_local = matrix
|
||||
|
||||
obj.keyframe_insert("location", -1, f)
|
||||
|
||||
rotation_mode = obj.rotation_mode
|
||||
|
||||
if rotation_mode == 'QUATERNION':
|
||||
obj.keyframe_insert("rotation_quaternion", -1, f)
|
||||
elif rotation_mode == 'AXIS_ANGLE':
|
||||
obj.keyframe_insert("rotation_axis_angle", -1, f)
|
||||
else: # euler, XYZ, ZXY etc
|
||||
obj.keyframe_insert("rotation_euler", -1, f)
|
||||
|
||||
obj.keyframe_insert("scale", -1, f)
|
||||
|
||||
scene.frame_set(frame_back)
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Clean
|
||||
|
||||
if do_clean:
|
||||
for fcu in action.fcurves:
|
||||
keyframe_points = fcu.keyframe_points
|
||||
i = 1
|
||||
while i < len(fcu.keyframe_points) - 1:
|
||||
val_prev = keyframe_points[i - 1].co[1]
|
||||
val_next = keyframe_points[i + 1].co[1]
|
||||
val = keyframe_points[i].co[1]
|
||||
|
||||
if abs(val - val_prev) + abs(val - val_next) < 0.0001:
|
||||
keyframe_points.remove(keyframe_points[i])
|
||||
else:
|
||||
i += 1
|
||||
|
||||
return action
|
Reference in New Issue
Block a user