Clay Engine: Make panels compatible with the new engine
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@@ -24,7 +24,7 @@ from rna_prop_ui import PropertyPanel
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class MESH_MT_vertex_group_specials(Menu):
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bl_label = "Vertex Group Specials"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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def draw(self, context):
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layout = self.layout
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@@ -48,7 +48,7 @@ class MESH_MT_vertex_group_specials(Menu):
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class MESH_MT_shape_key_specials(Menu):
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bl_label = "Shape Key Specials"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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def draw(self, context):
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layout = self.layout
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@@ -126,7 +126,7 @@ class MeshButtonsPanel:
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class DATA_PT_context_mesh(MeshButtonsPanel, Panel):
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bl_label = ""
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bl_options = {'HIDE_HEADER'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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def draw(self, context):
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layout = self.layout
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@@ -143,7 +143,7 @@ class DATA_PT_context_mesh(MeshButtonsPanel, Panel):
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class DATA_PT_normals(MeshButtonsPanel, Panel):
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bl_label = "Normals"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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def draw(self, context):
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layout = self.layout
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@@ -164,7 +164,7 @@ class DATA_PT_normals(MeshButtonsPanel, Panel):
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class DATA_PT_texture_space(MeshButtonsPanel, Panel):
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bl_label = "Texture Space"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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def draw(self, context):
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layout = self.layout
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@@ -183,7 +183,7 @@ class DATA_PT_texture_space(MeshButtonsPanel, Panel):
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class DATA_PT_vertex_groups(MeshButtonsPanel, Panel):
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bl_label = "Vertex Groups"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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@classmethod
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def poll(cls, context):
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@@ -229,7 +229,7 @@ class DATA_PT_vertex_groups(MeshButtonsPanel, Panel):
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class DATA_PT_shape_keys(MeshButtonsPanel, Panel):
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bl_label = "Shape Keys"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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@classmethod
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def poll(cls, context):
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@@ -322,7 +322,7 @@ class DATA_PT_shape_keys(MeshButtonsPanel, Panel):
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class DATA_PT_uv_texture(MeshButtonsPanel, Panel):
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bl_label = "UV Maps"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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def draw(self, context):
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layout = self.layout
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@@ -341,7 +341,7 @@ class DATA_PT_uv_texture(MeshButtonsPanel, Panel):
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class DATA_PT_vertex_colors(MeshButtonsPanel, Panel):
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bl_label = "Vertex Colors"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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def draw(self, context):
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layout = self.layout
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@@ -361,7 +361,7 @@ class DATA_PT_vertex_colors(MeshButtonsPanel, Panel):
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class DATA_PT_customdata(MeshButtonsPanel, Panel):
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bl_label = "Geometry Data"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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def draw(self, context):
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layout = self.layout
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@@ -387,7 +387,7 @@ class DATA_PT_customdata(MeshButtonsPanel, Panel):
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class DATA_PT_custom_props_mesh(MeshButtonsPanel, PropertyPanel, Panel):
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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_context_path = "object.data"
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_property_type = bpy.types.Mesh
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