Cycles: Add utility function to fetch motion triangle when on CPU side
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@@ -31,6 +31,7 @@
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CCL_NAMESPACE_BEGIN
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class Attribute;
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class BVH;
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class Device;
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class DeviceScene;
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@@ -54,11 +55,27 @@ public:
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int v[3];
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void bounds_grow(const float3 *verts, BoundBox& bounds) const;
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void motion_verts(const float3 *verts,
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const float3 *vert_steps,
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size_t num_verts,
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size_t num_steps,
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float time,
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float3 r_verts[3]) const;
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void verts_for_step(const float3 *verts,
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const float3 *vert_steps,
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size_t num_verts,
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size_t num_steps,
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size_t step,
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float3 r_verts[3]) const;
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};
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Triangle get_triangle(size_t i) const
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{
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Triangle tri = {{triangles[i*3 + 0], triangles[i*3 + 1], triangles[i*3 + 2]}};
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Triangle tri = {{triangles[i*3 + 0],
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triangles[i*3 + 1],
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triangles[i*3 + 2]}};
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return tri;
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}
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