Weight Paint: use black for unselected vertices
Contrast for selected vertices mode wasn't very strong.
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@@ -15,7 +15,7 @@ void main()
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float dist_squared = dot(centered, centered);
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const float rad_squared = 0.25;
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const vec4 colSel = vec4(1.0, 1.0, 1.0, 1.0);
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const vec4 colUnsel = vec4(0.5, 0.5, 0.5, 1.0);
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const vec4 colUnsel = vec4(0.0, 0.0, 0.0, 1.0);
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// round point with jaggy edges
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if (dist_squared > rad_squared) {
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