more rna renaming for non-animated properties: mainly Texface, Particle & Pointcache changes.

Changed some names when applying.
- render was use_render, changed to show_viewport so call it show_render
- texface shadow was use_shadow_face, changed to use_shadow_cast since this only affects casting.
- transp was alpha_mode, changed to blend_type since its similar to other overlay blending where this property name is used.
This commit is contained in:
Campbell Barton
2010-08-19 12:51:31 +00:00
parent 46e25e7c77
commit 486b3cd2f5
26 changed files with 109 additions and 106 deletions

View File

@@ -143,7 +143,7 @@ class PARTICLE_PT_emission(ParticleButtonsPanel, bpy.types.Panel):
@classmethod
def poll(cls, context):
if particle_panel_poll(PARTICLE_PT_emission, context):
return not context.particle_system.point_cache.external
return not context.particle_system.point_cache.use_external
else:
return False
@@ -284,7 +284,7 @@ class PARTICLE_PT_velocity(ParticleButtonsPanel, bpy.types.Panel):
def poll(cls, context):
if particle_panel_poll(PARTICLE_PT_velocity, context):
psys = context.particle_system
return psys.settings.physics_type != 'BOIDS' and not psys.point_cache.external
return psys.settings.physics_type != 'BOIDS' and not psys.point_cache.use_external
else:
return False
@@ -332,7 +332,7 @@ class PARTICLE_PT_rotation(ParticleButtonsPanel, bpy.types.Panel):
def poll(cls, context):
if particle_panel_poll(PARTICLE_PT_rotation, context):
psys = context.particle_system
return psys.settings.physics_type != 'BOIDS' and not psys.point_cache.external
return psys.settings.physics_type != 'BOIDS' and not psys.point_cache.use_external
else:
return False
@@ -374,7 +374,7 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, bpy.types.Panel):
@classmethod
def poll(cls, context):
if particle_panel_poll(PARTICLE_PT_physics, context):
return not context.particle_system.point_cache.external
return not context.particle_system.point_cache.use_external
else:
return False
@@ -552,7 +552,7 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, bpy.types.Panel):
sub.prop(key, "object", text="")
sub.prop(key, "system", text="System")
layout.prop(key, "mode", expand=True)
layout.prop(key, "alliance", expand=True)
elif part.physics_type == 'FLUID':
sub = row.row()
#doesn't work yet
@@ -573,7 +573,7 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, bpy.types.Panel):
return False
if psys.settings is None:
return False
if psys.point_cache.external:
if psys.point_cache.use_external:
return False
return psys.settings.physics_type == 'BOIDS' and engine in cls.COMPAT_ENGINES
@@ -602,7 +602,7 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, bpy.types.Panel):
row = layout.row()
row.prop(state, "ruleset_type")
if state.ruleset_type == 'FUZZY':
row.prop(state, "rule_fuzziness", slider=True)
row.prop(state, "rule_fuzzy", slider=True)
else:
row.label(text="")
@@ -974,7 +974,7 @@ class PARTICLE_PT_field_weights(ParticleButtonsPanel, bpy.types.Panel):
effector_weights_ui(self, context, part.effector_weights)
if part.type == 'HAIR':
self.layout.prop(part.effector_weights, "do_growing_hair")
self.layout.prop(part.effector_weights, "apply_to_hair_growing")
class PARTICLE_PT_force_fields(ParticleButtonsPanel, bpy.types.Panel):