Cycles: Cleanup, style
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@@ -825,7 +825,7 @@ void OSLCompiler::parameter(ShaderNode* node, const char *name)
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// OSL does not support booleans, so convert to int
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const array<bool>& value = node->get_bool_array(socket);
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array<int> intvalue(value.size());
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for (size_t i = 0; i < value.size(); i++)
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for(size_t i = 0; i < value.size(); i++)
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intvalue[i] = value[i];
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ss->Parameter(uname, array_typedesc(TypeDesc::TypeInt, value.size()), intvalue.data());
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break;
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@@ -861,8 +861,7 @@ void OSLCompiler::parameter(ShaderNode* node, const char *name)
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// convert to tightly packed array since float3 has padding
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const array<float3>& value = node->get_float3_array(socket);
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array<float> fvalue(value.size() * 3);
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for (size_t i = 0, j = 0; i < value.size(); i++)
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{
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for(size_t i = 0, j = 0; i < value.size(); i++) {
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fvalue[j++] = value[i].x;
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fvalue[j++] = value[i].y;
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fvalue[j++] = value[i].z;
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