Some generic modules from blender 2.4x building with py3k and mostly working.
* Mathutils, Geometry, BGL, Mostly working, some //XXX comments for things to fix with py3 python import override (bpy_internal_import.c) so you can import python internal scripts from the BGE and running blender normally.
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@@ -42,6 +42,13 @@
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#pragma warning (disable : 4786)
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#endif //WIN32
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extern "C" {
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#include "bpy_internal_import.h" /* from the blender python api, but we want to import text too! */
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#include "Mathutils.h" // Blender.Mathutils module copied here so the blenderlayer can use.
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#include "Geometry.h" // Blender.Geometry module copied here so the blenderlayer can use.
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#include "BGL.h"
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}
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#include "KX_PythonInit.h"
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//python physics binding
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#include "KX_PyConstraintBinding.h"
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@@ -84,20 +91,9 @@
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#include "KX_PythonInitTypes.h"
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#if 0 //XXX25
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/* we only need this to get a list of libraries from the main struct */
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#include "DNA_ID.h"
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extern "C" {
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#include "bpy_internal_import.h" /* from the blender python api, but we want to import text too! */
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#if PY_VERSION_HEX < 0x03000000
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#include "Mathutils.h" // Blender.Mathutils module copied here so the blenderlayer can use.
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#include "Geometry.h" // Blender.Geometry module copied here so the blenderlayer can use.
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#include "BGL.h"
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#endif
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}
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#endif //XXX25
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#include "marshal.h" /* python header for loading/saving dicts */
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@@ -1380,10 +1376,9 @@ PyObject *KXpy_import(PyObject *self, PyObject *args)
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}
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/* Import blender texts as python modules */
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/* XXX 2.5
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* m= bpy_text_import(name, &found);
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m= bpy_text_import(name, &found);
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if (m)
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return m; */
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return m;
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if(found==0) /* if its found but could not import then it has its own error */
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PyErr_Format(PyExc_ImportError, "Import of external Module %.20s not allowed.", name);
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@@ -1407,9 +1402,9 @@ PyObject *KXpy_reload(PyObject *self, PyObject *args) {
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if( !PyArg_ParseTuple( args, "O:bpy_reload_meth", &module ) )
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return NULL;
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/* XXX 2.5 newmodule= bpy_text_reimport( module, &found );
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newmodule= bpy_text_reimport( module, &found );
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if (newmodule)
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return newmodule; */
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return newmodule;
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if (found==0) /* if its found but could not import then it has its own error */
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PyErr_SetString(PyExc_ImportError, "reload(module): failed to reload from blenders internal text");
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@@ -1490,8 +1485,8 @@ void setSandbox(TPythonSecurityLevel level)
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*/
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default:
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/* Allow importing internal text, from bpy_internal_import.py */
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/* XXX 2.5 PyDict_SetItemString(d, "reload", item=PyCFunction_New(bpy_reload_meth, NULL)); Py_DECREF(item); */
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/* XXX 2.5 PyDict_SetItemString(d, "__import__", item=PyCFunction_New(bpy_import_meth, NULL)); Py_DECREF(item); */
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PyDict_SetItemString(d, "reload", item=PyCFunction_New(bpy_reload_meth, NULL)); Py_DECREF(item);
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PyDict_SetItemString(d, "__import__", item=PyCFunction_New(bpy_import_meth, NULL)); Py_DECREF(item);
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break;
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}
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}
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@@ -1636,7 +1631,7 @@ PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecur
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setSandbox(level);
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initPyTypes();
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/* XXX 2.5 bpy_import_main_set(maggie); */
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bpy_import_main_set(maggie);
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initPySysObjects(maggie);
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@@ -1654,7 +1649,7 @@ void exitGamePlayerPythonScripting()
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restorePySysObjects(); /* get back the original sys.path and clear the backup */
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Py_Finalize();
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/* XXX 2.5 bpy_import_main_set(NULL); */
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bpy_import_main_set(NULL);
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PyObjectPlus::ClearDeprecationWarning();
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}
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@@ -1675,7 +1670,7 @@ PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLev
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setSandbox(level);
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initPyTypes();
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/* XXX 2.5 bpy_import_main_set(maggie); */
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bpy_import_main_set(maggie);
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initPySysObjects(maggie);
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@@ -1688,7 +1683,7 @@ PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLev
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void exitGamePythonScripting()
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{
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restorePySysObjects(); /* get back the original sys.path and clear the backup */
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/* XXX 2.5 bpy_import_main_set(NULL); */
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bpy_import_main_set(NULL);
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PyObjectPlus::ClearDeprecationWarning();
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}
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@@ -2000,28 +1995,20 @@ PyObject* initGameKeys()
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return d;
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}
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#if PY_VERSION_HEX < 0x03000000
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PyObject* initMathutils()
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{
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return NULL; //XXX Mathutils_Init("Mathutils"); // Use as a top level module in BGE
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return Mathutils_Init("Mathutils"); // Use as a top level module in BGE
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}
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PyObject* initGeometry()
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{
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return NULL; // XXX Geometry_Init("Geometry"); // Use as a top level module in BGE
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return Geometry_Init("Geometry"); // Use as a top level module in BGE
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}
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PyObject* initBGL()
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{
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return NULL; // XXX 2.5 BGL_Init("BGL"); // Use as a top level module in BGE
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return BGL_Init("BGL"); // Use as a top level module in BGE
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}
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#else // TODO Py3k conversion
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PyObject* initMathutils() {Py_INCREF(Py_None);return Py_None;}
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PyObject* initGeometry() {Py_INCREF(Py_None);return Py_None;}
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PyObject* initBGL() {Py_INCREF(Py_None);return Py_None;}
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#endif
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void KX_SetActiveScene(class KX_Scene* scene)
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{
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