Fix T46903: Missing Render Border Menu items
While other borders are more like a toggle, it is an intrinsic behavior of those operators. Render Border is intrinsicly split into two operators and trying to expose it as a toggle will end up with rather confusing situation when shortcut listed in the menu changes depending on the context.
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@@ -113,6 +113,11 @@ class IMAGE_MT_view(Menu):
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layout.separator()
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if show_render:
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layout.operator("image.render_border")
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layout.operator("image.clear_render_border")
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layout.separator()
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layout.operator("image.cycle_render_slot", text="Render Slot Cycle Next")
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layout.operator("image.cycle_render_slot", text="Render Slot Cycle Previous").reverse = True
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layout.separator()
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@@ -438,6 +438,7 @@ class VIEW3D_MT_view(Menu):
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layout.operator("view3d.clip_border", text="Clipping Border...")
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layout.operator("view3d.zoom_border", text="Zoom Border...")
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layout.operator("view3d.render_border", text="Render Border...").camera_only = False
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layout.operator("view3d.clear_render_border")
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layout.separator()
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@@ -3554,7 +3554,7 @@ static int clear_render_border_exec(bContext *C, wmOperator *UNUSED(op))
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void IMAGE_OT_clear_render_border(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Render Border";
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ot->name = "Clear Render Border";
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ot->description = "Clear the boundaries of the border render and disable border render";
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ot->idname = "IMAGE_OT_clear_render_border";
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